Post up your strat/setup//Combo’s for Yatterman-2.
You can TK a B charge fireball to hit people crouching and at IAD height.
Cancel any safe normal into A version of pokes (like lifters) by pressing 3 A’s and you will get the shortest version which is very safe and has a lot of pushback. Good pressure exists by doing this calling an assist than doing an input dash into overhead/low/throw.
Her 236A/B/C~B is an overhead you can cancel into level 3 or Baroque it into a combo. Also can combo off it after certain assists like polymar.
Her Throws give you a free robot summon leaving you enough advantage to meaty a 2A. Also if you call an assist after either throw you get a free unblockable (heavily prorated if baroque’d into combo) during the assist blockstun with assists like Ryu/Morrigan/Polymar beware of reversals.
Looking for better combo’s currently I’m doing 2A>2B>5C>3C>delay>jB(2)B(2)>jc.B(2)B(2)>j.C is kinda bleh deals like 13k.