Hehe, Josh has already beat me to the Super-by-Super analysis. I think there’s a few supers left off the list, though.
Cheng’s Collapse of Creation (P-Power): I can count on one hand, and still have fingers left over, how many times I’ve been hit by this super. Not only is it hard to set up, but most of the time you’re going to lose damage on it. If you hold down :snkc: for too long, then he’ll fall harmlessly to ground, which potentially leaves him open to huge frame disadvantage.
Andy’s Dan Da Dan (P-Power): This is a super that is bad for one simple reason: its range. It’s much too easy for an opponent to get hit by the first punch or two, then be knocked out of range of the rest of the super; leaving Andy flailing at the air and wasting a super.
Laurence Blood’s Death Sword (S-Power): Same problem as Andy’s super: it’s rare that you’ll actually land every hit of the super because they’ll get pushed out of its range. However, this isn’t so bad because unlike Andy’s, it’s an S-Power.
Jin Chonrei’s Empire Destiny Blow (S/P-Power): The super, in of itself, isn’t that bad. However, it’s good points are severely hampered by the fact that it is the only S-Power in the game that can keep you from a P-Power by using it. :wtf: While (as I’ve stated before) I can understand why they did it that way (so he doesn’t have a spammable fireball at <50% life), it doesn’t help him at all, since using it not only kills his ability to use a P-Power, but kills his ability to do breakshots (which also take meter).
If I had to choose one character who got the fuzzy end of the lollipop when it came to supers, I’d have to say that it’s Cheng: his supers actually have more going against them than for them. :wtf: I suppose that’s the price of having one of, if not the best breakshot in the game.
While everyone else has at least one good super, Cheng is just paired with bad ones. :shake: Tung gives him a good run for his money, but as bad as his are, at least his are comboable, juggleable, can hit in the backplane (S-Power) and is an overhead (P-Power).
A number of these characters’ supers would instantly rise in rank with just the most minor of tweaks and / or ability to be setup. Sokaku, Hon-Fu, and Tung’s in particular would be hugely increased if they had the ability to knock the opponent into the backplane (while Hon-Fu has a string that does, it’s not bufferable at the end). Andy, Laurence, and Duck’s would be helped by a small increase in range, and so on.
Anyway, bed time for me. :yawn: Take care all! :tup: