this comes from a few other discussions that have been around lately, but I was really spurred to post by this post fromRock Paper Shotgun about a totally different genre:
I went through this process myself when SF2HF got released on live a few years back.
All of a sudden, the bells-and-whistles, the ‘fighting the engine’ that is such a huge part of modern fighting games seemed like a huge waste of time, as compared to the absolute basics of fighting your opponent.
And that’s I think the conflict we’re seeing in the community now, the genre needs to get away from the ‘clunky, fussy, overloaded with minor detail serve to make veteran players feel smart’ and get back to fighting people, not game systems.
But ranting aside, I'm wondering if anybody has come up with the same epiphany that I have, gone back to any of the simple old games (and there are many) and a few good friends and said '**Wow, I remember, this is what it's all about!**'