I notice on a lot of threads, people claim that X version of game Y is not arcade perfect, but they usually cannot explain exactly what the differences are. I thought it’d be useful to list which games are perfect on console ports, which are playable but have a few differences, and which ones are utter trash, but most importantly WHY.
I’ll update this first post with all of your submissions that aren’t challenged. I’ll eventually seperate these into catagories of perfect, near perfect, non tournament playable, and garbage.
Here we go:
CvS2/DC: Good enough for tournaments, near perfect (Differences?)
CvS2/PS2: Need more info?
Fatal Fury Special/Sega CD: Unplayable. Frames missing, constant slowdown.
Garou MOTW/PS2: Good enough for tournaments, near perfect. Slight timing differences, Guard Cancel letters don’t show up when you guard cancel.
Garou MOTW/DC: Not tournament playable. Sloppy port. Terry stage causes lag, timing differences, sound effects taking place later than the action that causes them.
Guilty Gear XX Reload/PS2/Xbox: Near Perfect?
KOF '98/Playstation: Have not played a whole lot, but from what I have seen on emulator, gameplay wise it is consistent with the arcade.
KOF '99DM (KOF 98 MVS port)/DC: Not tournament playable. Speed seems different and jumps seem “floaty”.
KOF '99/DC Unplayable, speed too slow.
MvC2/DC: Good enough for tournaments, near perfect (Differences?)
MvC2/PS2: Need more info?
MSH vs SF/Saturn: Arcade Perfect?
SF3: Third Strike/DC: Debateable input lag, faster-than-arcade, uses version B which removes unblockables.
SF3: Third Strike/PS2: Faster than arcade but tournament worthy? More info?
SFA3/Saturn: Playable, but not for tournaments. Dhalsim’s normals have different properties than they do in the arcade. Balrog can do Buffalo headbutt as a non-reversal move.
SFA3/DC: Became the basis for SFA3 Upper. Dhalsim slowed down, includes ST new characters, more info?
Soul Calibur/DC: Superior to arcade.
Soul Calibur 2/PS2: Windmill Stage and Ivy cause lag.
ST/PC: Unplayable. Crashes even after multiple patches, more info?
ST/CCC2: Playable, but probably not for tournaments. Speed settings are crazy and inconsistant across the stages. Deejay and T. Hawk stages are unplayable with slowdown, Fei Long has slowdown as well. Versus mode is glitchy, and there are weird sound glitches as well (Cammy’s cannon sound effects can be heard in matches she isn’t fighting in).
ST/DC Possibly best home version of ST right now after certain dipswitch settings are used. Because of resolution issues the sprites seem smaller than arcade, or you can see more of the playing field? Players must relearn timing for when the round starts from “Round 1 FIGHT”, the player must execute commands later than in arcade.
ST/Anniversary Edition (Only pick super turbo characters): Input for Vega/Claw walldive is messed up, executed by d, K+u. Also New characters cannot tech throws from old characters.
Vampire Savior/Saturn: Arcade Perfect?