hopscotch is one of my favorite specials/assist but i haven’t heard many tips or strategies for utilizing it. it’s been pretty much eclipsed by the promotion + pervasiveness of peekaboo. maybe we can talk about some novel + neat ways for utilizing hopscotch? whether as a special or an assist.
i’ll start. the other day, i was thinking to myself how much i love hopscotch (it’s just so hilarious to me watching people run + jump into it, get zapped by it, and recoil like a helpless rat) and wishing trish was a more efficient and effective zoning character. granted she effectively keeps out characters like wesker + wolverine, her projectiles are slow + don’t do much chip. since possibilities for a remedial intervention have come and gone, a compensatory solution dawned on me: pair trish’s hopscotch annoying ass assist with a heavy zoning/chipping heavy team. unlike peekaboo, it’s a great defensive anti-air because cannot be destroyed once it’s out. love it when it interrupts people’s combos!
my idea is to
-pick a point character who shoots fast + chips hard + builds meter for trish and your third: chris, taskmaster, hawkeye are the one’s that immediately come to mind though ghost rider may suffice?
-place trish second (god i hate it when i some how get stuck with her as an anchor w/ xfactor).
-then round out your team with a third that has a good assist to augment and complement the above zoning dynamic. the character needs to be a decent anchor: doom and hidden missiles is all i can think of. can you guys think of any other? strider’s vajira may do, plus he should have enough for x-factor lvl 3 orbs.
what do you guys think? i haven’t tried this zoning + hopscotch assist myself but i imagine this type of team would be devastating.
plz list your own hopscotch ideas + strategies! :}