Right guys, The Real Marz came up with this idea a few weeks back and i thought he had something so im going to attempt to implement it here. I know we already have a match up thread however i think Marz’s idea of having a thread for each character match up is actually pretty good because it makes profiling easier and each character discussion would stay separate and focused. Another good reason to do this is to add any new changes that came with Ultra SF. please feel free to contribute whatever you know about the character being discussed so that the thread can be as informative as possible for beginners as well as more seasoned players.
Now lets get down to business
Most people consider this an even match up 5/5. I personally think its more 6/4 in Ryu’s favor (i thought this even before the TS nerf) the main reason for this is the fact that Ryu can abuse Gat with his stronger footsie game.
General approach: An experienced Ryu will always try to bulldog his way in by walking and blocking your tigershots until he is within cr mk range then he would start mixing it up with overheads cr mk pokes into fireballs etc. Your main objective would be to make him pay as much as possible before he could get close to you. throw low tigershots and fake low ts by pumping downback so it looks like you are about to throw a ts, if he bites the bait and jumps, TU him out of the air. if he keeps walking and blocking, then TS him for chip damage.
When he gets into Cr mk range, be prepared to block. you could also punish cr mk with a standing lk on block if not spaced at the tip. Try not to stay within the mid range for too long because he is at an advantage there. You would be better off dashing in and applying pressure with cr lk links into ts or TU.
Focus is useful in this matchup. Be prepared to focus when he does his cr mk pokes and sweeps and you could get a crumple depending on how close you are to Ryu. If he does a sweep from too far then the focus tends to whiff. Also be prepared to focus backdash cancel if you see him going for the solar plexus punch. thats the one where he steps forward and double punches you in the gut.
Ultra 2 is the recommended ultra for this matchup as it shuts down Ryu’s fireball game. However I personally prefer the damage output of ultra 1. If you can get a good read on the Ryu you are facing’s fireball patterns then I suggest learning how to kara TU on reaction to an oncoming fireball for the best looking move in the game bar none…all 17 feet of sagat dive under ryu’s fireball and bop Ryu’s head back with a vengeance! Do this enough times and most Ryus will think twice before chucking fireballs.
There are so many things to go over but im tired now so i leave it up to you to flesh this thread out. Feel free to add any relevant info or questions or corrections if any are needed.