vary the pushblock speed+call helper is what i have seen alot of Ny players use vs psy gb
c.fp xx skimitardXXsuper isn’t getting fucked with really, just gotta know the angle well. easy read, lots of ways to manipulate where u actually cancel into ahvb when u think somone will try to vary the height that u are able to ahvb them. i love chasing somone who flies up to mid sj height and blasting them for max dmg if i need it(like i only had one bar situation)
alot of characters have guard break variants that arent perfect(you have to predict if the opponent will block or have a back up combo if they take the hit)
an example with cammy after u kill a character in corner
guard break version:
jump upforward lk,mp,delay, guard breaks, fp. cammy has a crazy air throw so u can jump upforward right after the fp slams them into the ground and mash fp for an instant throw then u can try for a corner combo(65% average, 85% with tron)
If you predict they will try and take the hit:
do the same combo without the delay so you get proper positioning for the whole combo
If you think they’ll take the hit and u wanna beast on them with tron helper
jump upforward lk+tron,fp, then corner combo variant or reset(avg dmg from this general option is around 85%-100)
sentinel,storm,magneto,cable,ironman,psylocke(incorner),cammy, and other characters as well have unescapable set-ups. Alot of people underestimate the possibilities in this game.Morrigan is practically unblockable if u get set-up in the corner vs her. Sentinel is the hardest for her to open up tho > :  gotta do crazy shit.
lesson? keep working on timing your air to air hits so you can sequence guardbreaks perfectly. as you practice that you’ll learn about the ways that characters get juggled higher when you hit them slower.
If somone comes in to take a guardbreak hit for example and you jump at them even slightly late, you’ll need to use a move that has more priority than theirs
(common moves that people mash with to escapbe gb: cable air lp,doom does air fk,magnus lk of course you should base many of your counters vs the most advantageous move they have)
LEARN YOUR PRIORITY
I’m going to use magneto for the next example
If a character is still vulnerable to your guardbreak sequence even though you attempt it late
manipulate the timing of the combo sequence
ex: character fully on the screen, magnus sj lk, fk airdash df whiff an attack to land asap(the reason for this is so they opponent doesn’t have time to fall any further)
it’s also perfect because it’s the correct timing so that they aren’t released from block until you’re in the perfect position to win priority vs priority
: the common follow up for that set-up would be sj lk,fk again airdash df lk,lp,lk into whatever combo you’d like.
if somone takes the hit:
simply do 1 sj lk,fk, airdash df lk,lp,lk clean combo
if somone pushblocks your initial sj lk,fk,airdash df whiff attack:
you land so quickly that you still have the time to adjust your follow up perfectly to avoid their priority and helper.
Alot of characters have that kind of control over their option tree, you just need to be dedicated to truly see what can be 100% free.
The only constant in marvel seems to be possibilities, the game still has a shitload of low tiers that we’ve been beefin up to nasty status.
Alot of the other top tier players inspired me(wozzler,yipes,vegita-XXX, i refuse to call him anything else,demon hyo,preppy’s megaman is gdlk… i had to root against him one time as he put a nuke on my homies forehead)
watching them play smart while tearing defenses down should be a hint at whats really good in this beastly game.
people will keep hating on mvc2 and the real players will keep exploring the game, once everyone sees alot of the real deal low tier shit…
I think more people might consider playing when they see large option trees for supposedly weak characters.