thread to discuss the awesome giant that finally got a chance to shine
He has the biggest hitbox in the game, probably a bit too big as he cant duck under tatsus or High Tiger shots which will probably make some matchups a pain in the ass.
here will probably be a good share of Hugo-only combos…
His damage is very good so far, and from the looks of it he has the most (or one of the most) damaging super in the game!
I’ll update the thread with all the details that are found out:
**:lp:- ** probably can work as an “ok” anti-air due to how huge Hugo is.
**:mp:- **still an awesome poke.
**:hp:- **still an overhead, apparently has no range though
**:lk:- **very good range to annoy people
**:mk:- **just like 3S, this is a very “meh” far anti-air
**:hk:-**same ol’ dropkick thats not really all that great, still steerable.
:d::lp:- very good poke, best use so far is to chain into c.MK for a knockdown.
:d: :mp:- godlike poke, his main combo starter, one of his few special cancellable normals.
:d: :hp: - still worthless, dont use this…ever.
:d: :lk: - still the same awesome low poke, can chain into c.MK to be very annoying.
:d:** :mk: -** its already being called the best “sweep” in the game. amazing range and fast startup. Definitely an awesome normal.
:d::hk:- apparently still retains the “hitting low upclose, overhead from far” property from 3s, can combo into his launcher.
:hp:+:hk:- Launcher, seems like it has monstrous range and has an upwards hitting animation. possible anti-air?
** (forward+ :hp:)- **“ok” anti-air, not much has been shown of this to see how it can be useful.
**Body Press (air :d::hp:)- **insane range, very good crossup, Hugo’s go-to in the air.
:d::d::mk:- Hugo’s UOH in 3s, a small hop followed with a knee that hits very deep. Goes over lows, can combo into c.LP/c.LK on CounterHit.
**Ultra Throw [ :hcb: :k:]- **still wallbounces for combos, very small range.
**Moonsault Press [ :360::p:]- **200 damage SPD, very small range as well
**Meat Squasher [ :360::k:]- **apparently his go-to grab in this game? takes the opponents to the wall rather than the corner but still very useful.
**Shootdown Backbreaker [ :dp::k:]- **anti-air grab with ridiculous range and damage, EX version apparently beats flat out anything.
**Giant Palm Bomber [ :qcb::p:]- **Hugo’s main special. Puts on alot of pressure, has alot of frame advantage and you can combo into it/out of it. Cancels out fireballs
**Monster Lariat [ :qcf::k:] (Chargable)- **you can charge it to get free EX or super (if you charge long enough). EX version is his Hammer Mountain Super.
Apparently Safe? Has Armor on it (!), and you can combo off of it.
**Gigas Breaker [ ****:qcf::3k: **]- Think of it as Hammer Mountain that goes into Gigas Breaker’s animation on hit. Blockable. Does insane damage. You can hold it to go further and you can cancel it as well (by holding all kicks).
**Cross Art [ :qcf: :mp:+:mk:]- **command grab animation for the startup, however its blockable…once it connects he does he does a big Lariat that throws the opponent into his partner’s super.
seems like it doesnt have a 0+1 frame startup as I’ve seen many people jump out of it after the flash =/
FingerCramp’s Hugo Guide (very good stuff here)
[media=youtube]EAynwGm5ndE[/media] (No audio)