So, he’s clearly gay. Does likinening him to Vega make Vega gay too? Also, I never knew this guy existed. Turns out Final Fight was full of queer (I’m depleying the term as used by Butler) characters, which is awesome. It shows how brave 90’s Capcom were.
Nah, only Mark is fabulous of the two. They’re saying he’s a beauty chasing narcissist, only he prefers handsome blokes while Vega likes beautiful ladies and his greatest muse, that crimson vixen known for live-giving contributions…Hemoglobin (When I was a kid I thought the term was hemoGOBLIN – cue an image of a maniacal little goblin shooting blood everywhere like those crazy lizards.)
I’m conflicted, all this Final Fight love makes me want a new game, but I dunno how modern Capcom would handle it. :c
Somehow, I doubt the generic thugs had actual individual personalities back when the games were first coming out.
I’m willing to bet the majority of these details about these characters was created just now specifically for these profiles. So while Mark is clearly gay now, I doubt Capcom gave any consideration to his sexuality back in the 90s.
He was more of a Guile reference, I think. The added “fabulousness” is entirely due to OnePunch-Man.
A man who moves quickly and attacks with his metal rod.
He’s obsessed with jinxes and lucky items.
His peers are always uncomfortable when he’s around
because he does fortune-telling and is always right.
Blood Type: Not Checked
Birthday: April, 4
Country of Origin: USA
Favorite things: Karaoke
Dislikes: Fat Meat
Has a characteristic laugh
that once heard will never leave your ears.
His specialty is astrology.
He’s an avid reader with an extensive knowledge.
Also loves housework.
He’s quite taciturn.
…He could be an unexpected indoorsman, after all.
Mark is clearly a queen here though. Not necessarily gay though.
I think Zeku’s story might incorporate some of these Final Fight 2 characters, like how Abigail’s story had a few Final Fight 1 characters in it.
So next batch would be FF3 thugs? Glad CFN is keep on going through. I hope to see a Kabuki Fighter in Zeku alt maybe.
And so the jojo references continue
What they added @Daemos to CFN now? You finally made it fam. There is hope for the rest of us.
They haven’t even done the FF3 bosses yet.
The FF3 profile I’m most looking forward to is Black. I thought he was an interesting final boss being a hybrid of many SF characters. He also reminded me of Sagat and Rolento in terms of his look.
The main issue was he had no backstory other than being a leader of the Skull Cross Gang. I want to actually learn more about this guy.
Is the official art for the Final Fight 3 characters really rare or there just isn’t much of it? There’s art for the protagonists of course but outside of sites like FightingStreet the art for some of the goons seems to be missing.
The SF wiki seems to have most of it that exists. I don’t think they ever made art for each individual pallet swap.
Edit: Oh wait, nevermind, it’s still missing a lot.
Callman and Stray profiles are the FF3 ones i’m more curious about
I didn’t even know who the F mark was until I realised he was a generic thug. I hope they don’t drag this shit out, and just have 3 profiles a day on those general profiles.
@DarthEnder I hope you are happy. I’ve been home sick today but I managed to finish one of your requests.
Tzilla (Zee-lah) - The Flying Lioness
**Name: Tzilla (Pronounced “Zee-lah” means defender in Hebrew)
Nickname: The Flying Lioness
Weight: ** 136lbs (62kg)
B/W/H:** 34-24-35 (86cm-61cm-88cm)
Hometown: ** Haifa, Israel
Appearance: Tzilla is a petite but well built woman. She has toned arms and well defined abs. She has short slicked back black hair, hazel eyes, and olive skin. She wears a black sleeveless shirt and beige military pants with black combat boots. Her dog tags hang from around her neck. She has black, fingerless, mma style gloves on her hands.
Likes:** Family, Flying, Duty, Sabich
Dislikes:** Dereliction of Duty, Shore Leave
Fighting Style:** Krav Maga
Tone: Tzilla serious and focused soldier that commands tremendous respect from her comrades. She is all about her job, her duty, and she actually dislikes taking vacations. Her petite build belies her exceptional strength.
Origins: Tzilla comes from a military family. Her grandfather, father, and brothers have all chosen permanent service after their mandatory two year conscription. Tzilla followed suit joining the IAF and becoming a top pilot. Growing up in a military environment, she has a soldiers mindset. Even in her down time, she’s works to get better. Her shore leave consists of logging hours on the flight simulator, practicing her marksmanship at the shooting range, and schooling her brothers in CQC training. During a joint combat operation, Tzilla and her Turkish wingman received a request for aide from the isle of Cyprus. They were both shot down, crashing near Mt. Olympus. While she didn’t sustain any significant injury, her compatriot suffered a broken leg. Tzilla secured a defensible position for him and drew the enemy forces in the opposite direction. She took them out, one by one, and turned her attention to locating the source of the weapon that brought them down. By the time she reached the location, the enemy was already evacuating their forces. She only caught a glimpse of the woman in charge, a blonde woman referred to as “Helen” by her subordinates.
Her Rival: Kolin
Attributes: Health: 3 Power: 4 Range: 2 Mobility: 3 Technique: 4
950 Stamina 1050 Stun
Paralyzer – LP+LK : Tzilla grabs the opponent with a front head lock and quickly elbows them to the spine
Anesthesia – B+LP+LK: Tzilla strikes the opponent in the throat, shifts behind them, and locks in a choke hold.
Disarmed - B+HP: (Hit Grab) Tzilla grabs her opponent and takes them to the ground with an arm lock.
Disorientation* – F+MP (Overhead) Tzilla strikes with a quick left handed chop to the neck and collarbone area. Quick startup, -6 on block.
Disabler - MK, MP, B+HP: (Target Combo) Tzilla hits her foe with a left low kick, right cross, and ends the combination by grabbing her foe and taking them to the ground with an arm lock.
Stifler – F+KKK: (Side Switch) Tzilla spins behind her opponent, grabs them by the head, and slams them into the ground.
Anticipation – MP+MK: Tzilla assumes an aggressive stance. If the animation completes she gains a V-Gauge. Interceptor, Immobilizer, and Deflector no longer require a successful counter for full damage.
Unyielding – HP+HK: Tzilla gains a virtually impervious defense and peerless counters. She no longer block attacks but evades them causing her to take no white life damage. A just frame block in this state will allow her to evade a chip damage KO from her opponent’s Critical Art. Interceptor, Immobilizer, and Deflector no longer require a successful counter for full damage. Evading (Blocking) her opponent’s attacks drains her V-Gauge. 3-Bar
Interceptor – QCB+P: (Strike Counter) Tzilla strikes with a quick left backhand punch. If timed correctly, the punch will deflect her opponent’s incoming attack, and she will follow up with a power straight right punch to the face. Attack only counters mid and high attacks. Punch button determines the start up time, damage, and counter attack properties. Two damage levels. One for the attack and One for a successful counter. LP(3F Startup, Leaves Opponent Standing, 80/120damage), MP (5F Startup, Knocks Down, 100/150 damage), HP (7F Startup, Causes a Juggle State, 120/180 damage), EX (4F Startup, Causes Crumple State, 130/195 damage, Crush Counterable)
Subjugation – HCF+P: (Command Chain Throw): Tzilla initiates a standing arm and wrist lock that can be followed up by three different finishers. Punch button determines the range of the throw and damage of each follow up. All versions start up in 6F and are throw invincible. LP (Most Range), MP(Less Range, Highest Frame Advantage), HP (Least Range, Most Damage), EX(Most Range, Most Damage, Enhances Followups, Neutralizer is hard knock down, Incapactior does more stun damage, Blackout can juggle outside of the corner)
 Neutralizer – F+P: Switches to an elbow lock, puts her right leg behind her opponents, and trip slams them to the ground. Leaves her standing next to her foe.
 Incapacitator - B+P (Side Switch) Spins 180°, back elbows her foes in the gut, flips them over her shoulder, and stomps on their face
 Blackout - F+K: wrenches her foes arm forcing them to double over in pain, she then kicks them in the face. This causes her fly a short distance away. Juggles in the corner
Immobilizer – QCB+K: (Strike Counter) Tzilla strikes with a swift low leg kick. If timed correctly, the kick will deflect her opponent’s incoming attack, and she will follow up with a high side kick to the throat. Attack only counters low attacks. Kick button determines the start up time, damage, and counter attack properties. Two damage levels. One for the attack and One for a successful counter. LK(3F Startup, Leaves Opponent Standing, 80/120damage), MK (5F Startup, Knocks Down, 100/150 damage), HK (7F Startup, Causes a Juggle State, 120/180 damage), EX (4F Startup, Causes Crumple State, 130/195 damage, Crush Counterable)
Deflector – F,D,DF+K: (Anti Air, Strike Counter): Tzilla quickly strikes with a back high kick. If timed properly this can counter jump in attacks. The kick will catch the opponent in the gut, Tzilla will then slam them face down, and quickly ankle lock her prone foe. LK(4F Startup, 100/150damage), MK (6F Startup, 120/180 damage), HK (8F Startup, 140/210 damage), EX (5F Startup, Full Startup Invincibility, 150/225 damage, Crush Counterable)
Dismantler – QCFx2+K: Tzilla puts her opponent out of commission with a powerful combination of kicks. She start the combination with powerful right kick to her opponents left knee, followed by equal strong left kick to the opponent’s right knee. This causes them to fall to their knees. She continues the assault with brutal right axe kick to her foes collarbone immediately followed by a vicious left back somersault kick to her opponent’s chin that sends them high into the air. (4 hits 380 damage)
Reasons to be in SFV:
Through hard work and her family’s military connections. Tzilla is able to determine that the Secret Society was responsible for shooting down her plane. While attempting to track down further leads, she’s forced to take shore leave. Not one to give up so easily, Tzilla continues her investigation on her down time. She spots a woman that resembles “Helen” surrounding the festivities of the upcoming World Martial Arts tournament. Her superiors were more than happy to grant her permission to enter the tournament. In their eyes, she was finally dropping her inquiry . In reality, she was only digging deeper.
*-Tzilla’s plane closely resembles an IAI Kfir (Israeli designed multirole combat plane)
-Her nickname, “The Flying Lioness” is a reference to her being a pilot and the nickname of the IAI Kfir. Which was known as the Lion Cub.
-Sabich is a pita stuffed with hard boiled eggs and fried eggplant.*[/details]