MK9’s 2nd DLC character, the blind swordsman Kenshi, is here!
:f: BP, Spirit Charge: Kenshi sends out an astral projection of himself that shoulder charges the opponent, kinda like a zoning version of Nightwolf’s Shoulder. EX version comes out faster, hits farther away.
:d: FP, Rising Karma: Kenshi’s astral projection does an uppercut with his sword, using it as a launcher. Good for extending juggles, EX version does a followup after the initial uppercut for more damage.
Telekinetic Slash: Kenshi’s Astral Projection comes down from above with a helm splitting slash. Is an overhead. :d: BK makes the projection come down right in front of Kenshi. :d: :f: BK makes it come out at around mid range. :d: :f: BK makes the projection come out at full screen distance. EX of all 3 versions add an additional hit that knocks the opponent back.
:f: FK, Tele-flurry: Kenshi sends out his astral projection to rough up his opponent. Automatically goes to where his opponent is on the ground. Not as broken as it seems. The projection can be easily jumped, and Kenshi is left open if its avoided. EX does more hits and knocks the opponent back.
X Ray, Soul Blade: Kenshi flings his sword at his opponent to start the X ray. If the sword hits, he teleports up to his opponent, takes back his sword that was in the opponent’s stomach in order to slam the butt of the weapon into his opponent’s skull, fracturing it. Than he slashes the opponent upward across their sternum, the impact so forceful it slices through their ribcage and hits vital organs, knocking them back.
It’s kinda like Sektor’s XR activation. Not sure if it’s slower or faster.
Comboes (courtesy of xJayx)