The King of Fighters XIII Hyper Guide Wiki


#88

I’d like to add that Takuma’s QCF+D has upper body auto guard until what appears to be the first active frame. The wiki only lists the EX as having auto guard.


#89

Put the throw invulnerability values from Arcadia onto the wiki. Someone is going to have to test this for console eventually, and it’s not going to be me. :stuck_out_tongue:
http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Systems/Attacking:_Throws_Throwteching#Specific_throw_invulnerability_values

I’m thinking that it might be handier to put them in order of ‘category’ rather than in order of teams. That might be slightly easier to remember, and easier to see the vague system that’s there.


#90

Benimaru is finally up. The guy has like a billion projectiles (that aren’t really projectiles) which take forever to test. I don’t know if anyone would ever care to know all of the exact hitstop/hitstun/blockstun of all of his lightning moves, but hey, it’s there anyway.

http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Benimaru#Frame_Data

Elisabeth is next, and should be a cakewalk compared to the nightmare that was Beni.


#91

Thanks brutha`


#92

Is there any reason in particular that the guide is password protected? =/


#93

Looks like they’re adding in the SFxT section.


#94

Yeah =/ Can’t get on the AE one either.
How annoying.


#95

Quick correction: EX Kyo’s f+B from a normal cancel is listed as 60 damage, but should be 35.


#96

my favorite wiki ever…lots of typos around though lol


#97

Feel free to point any out though, if you’re up for it. Will fix it


#98

Will the wiki have an update with guard gauge infomation?


#99

Raiden’s page is very weak!


#100

What on it? The exact values per character, or the system changes to the recovery?


#101

I know. I didn’t finish Raiden, Ralf, or Leona’s pages before the console release. I can look into those pages, though I might post it on IPW. Either way there’d be a link on the SRK guide to where ever I’d end up writing it.


#102

The exact values per characters’ moves. I was currently gathering data for each characters’ moves when they deplete the guard gauge. I can share my findings if you guys can find them useful. I’ve done Team Japan, Andy, Terry, and Ryo so far.


#103

Excellent work on this guide btw


#104

<blockquote class=“Quote” rel=“AmedoS310”>
<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href="/profile/Sp%CE%B1rkster%2C%20post%3A%207150167%2C%20member%3A%2021577">Spαrkster, post: 7150167, member: 21577</a> wrote:</div>
<div class=“QuoteText”>What on it? The exact values per character, or the system changes to the recovery?</div>
</blockquote>
<br />
The exact values per characters’ moves. I was currently gathering data for each characters’ moves when they deplete the guard gauge. I can share my findings if you guys can find them useful. I’ve done Team Japan, Andy, Terry, and Ryo so far.</blockquote>
If you shoot me the info I can update the pages with it. The exact numbers don’t mean too much for me but for complexity’s sake I’ll post it up.

<blockquote class=“Quote” rel=“abkallday”>Excellent work on this guide btw</blockquote>
Thanks, but it’s still far from where I want it to be.


#105

Not sure if you can use this in the guide (Maybe under strategies or advanced) but I just put up a Hwa video detailing his setups (mainly dragon kick) off of his throw game.

youtube.com/watch?v=cyGzSzKDqG0&list=UU_JenUjsE2niI2mrdLthCFQ&index=1


#106

Do those setups work against crouchers? If not, j.D nets way more damage since at best you land a DM off this setup while j.D could cause a touch of death. I think it’s an okay trick you could pull out once in a set, but it’s not exactly reliable and Hwa doesn’t need to go for resets ever since his damage easily tops 55% now midscreen for 1DG and 1PG.


#107

I’ve always loved the srk wiki…but some characters are lacking…

this is a chin bnb video that i made. the combos are really easy. feel free to put it in his page somewhere or just rip the combos so he actually has a combo section.