It might be about time for me to upload some new matches to start the year off with.
Did Maxima always have a safe jump after Maxima press follow up? I don’t see any changes to his jump or the maxima press / followup frame data. I only found three meterless dps that beat it: Ryo’s dp+A, K’s dp+A, and Kula’s dp+C you also lose to Robert and Kim if you don’t use j.D (possibly trade, I didn’t test all buttons). It’s a bit like Goro’s safe jump where you just hold uf, but Maxima’s isn’t safe against everything whereas Goro can’t loop and doesn’t get guaranteed corner.
I don’t play Verse so this may not be new, but his kick super is overhead (all versions), I don’t recall that being the case previously.
Zarina has good 1 meter damage on point (cr.B combo starter ranges from 360 or better in midscreen and up to 407 in the corner). Her faster recovery on qcb+B allows her to follow up with f+B to set up a 6 frame safe hop (safe against equal to or slower than Iori’s dp), or follow up with cr.C in the corner and finish with the juggle of your choice. Lastly her faster run speed allows her to run up cr.C after hitting airborne opponents with hcb+AC (IE after dp+AC).
PS @d3v any word on what’s going on with the front page? I only post in the forums but I do read articles and I noticed some panic in the comments of the most current one.
There are things happening on the front page that I’m not at liberty to talk about. Suffice to say, it will be back, we’re just taking a break.
My god, how low has Nak and Love Heart fallen.
Top 5 at Day 1~Month 1 to Bottom tier right now.
Tournament we’re running has gotten official support from SNK.
Guys. Is there gonna be 3rd character pack for kof14? I honestly tried to google but all the talk was like ~6 months ago.
It does not look like it. With them putting so much resources into Samurai Shodown it would likely be difficult to crank out additional characters.
That, and we know KoFXV is in development as well. Better to save characters for that, even if they just import existing models into UE4.
Top 8 from our tournament.
These, especially when they’ve already made 20 new characters within KOF XIV alone.
KOF XIV was basically all about characters & content, & less about graphics & story. KOF XV however, should most likely be all about graphics & story the next time around, especially when they’re upgrading to Unreal Engine 4 instead of sticking to their outdated engine, which is very smart on SNK’s part. SNK’s chairman being displeased with KOF XIV’s graphics probably also played a part in it:
The graphics of KOF XV should go the way of KOF '95 to KOF '96 style, & will hopefully be a lot more improved. Should be much more easier for the development team now that 58 characters have been made. Then people will most likely forget all about KOF XIV & how it looked altogether.
As long as they remove the retard idol and reject rule 63 Terry they can keep the graphics as is and I would buy it.