This is no longer corner specific for Claw, Akuma or Viper. Details on the second page of this thread.
AWESOMENESS Edit: Uber Props to DJMOJO for making the best demo vid of the year!!!
Here’s the setup in all it’s glory:
Updated Vid with all confirmed opponents: [media=youtube]x5ERQl_8_oI[/media]
My lengthy explanation on how this is done continues below, AGAIN, mad props to DJMOJO for bringing this to a whole new level of awesome, someone suck this man’s dick… no homo.
I’ve decided to play this game finally because of all of you quitting 3S and everything else :crybaby:, so be prepared for some incredible shit in the form of character tactics and info that will blow your mind in the months to come!!!
BTW If you think I’m being egotistical and can’t back this shit up simply research some of my post history and STFU :bluu:, then sit back and enjoy the endless stream of Akuma info-goodness… no homo.
To begin with I will be introducing all of you New School SF4 players, OG ST, MVC2, CVS2 etc. players, basically anyone here not intimately familiar with Akuma from 3S,
(and if you are quite familiar with 3S Akuma, SHAME ON YOU for not stickying this and beating my slow stupid ass to it, cause as I said I just recently got into this game and this Sagat shit is DUMB!!!, and fortunately this crap works on him)
to what is generally considered Akuma’s best cross-up tactic in 3S, and the somewhat unusual form that it exists in in SF4.
Rather than do a lengthy explanation of the 3S tactic I feel it is easier to just show you, so here it is, at 0:12, 5:08, and attempted but missed at 5:12, performed by Kuroda himself, the best Akuma player of all time, not the inventor but undeniably the player responsible for popularizing this tactic.
So yes it is anything in short tatsu, crouch jab, dash under to cross-up.
So is this in SF4?
Yes and no.
Not in the same way it is executed in 3S obviously due to SF4’s shit dashes, however I have discovered it is quite easy to create an almost identical cross-up simply by FADCing a crouching jab after a combo string into a short tatsu.
So what’s the catch?
There’s two actually, which doesn’t make this version less effective than its 3S counter part, it is however significantly more situational. :crybaby: :crybaby: :crybaby:
The differences are as follows: Unlike in 3rd strike where the setup worked on virtually everyone, I’ve tested this on the entire SF4 cast and have only been able to confirm it working on the following characters:
Sagat :party: :party: :party: :party: :party: :party:
Akuma (Proven to work midscreen)
Viper (Proven to work midscreen)
Claw (Proven to work midscreen)
Dan :devil: :devil: :devil: :devil: :devil: :devil:
I swear to god I did it once out of 100 times:
Everyone else :crybaby: :crybaby: :crybaby: :crybaby: :crybaby: :crybaby:
And the other catch? EDIT: No Longer True for everyone.
Basically only corner for Sagat, Dan, Dictator, Gen.
Akuma, Viper and Claw work outside of corner as well.
So to recap, land a corner combo on one of the mentioned 7 characters that leads into a lk hurricane juggle state, juggle with a cr lp FADC forward, within half a second you’ll have crossed up, in prime position to hit them with a cr lp, standing hp, hit confirm.
Cancel your hit confirm into ex tatsu and juggle them back into the corner with a hp srk. :smokin: :smokin: :smokin:
P.S. Just remember Kids; This works on Sagat… and Akuma will always triumph over Sagat… because Sagat… is dumb.
P.P.S. Sorry I don’t have any means to record this but it’s easy as fuck to learn so if someone could kindly do it for one of the characters (Sagat or Dan would be great) I’ll post it with credits to whom ever links a vid ASAP. :bgrin: