So here’s why this setup is so sweet, and why I basically call it the Magneto Loop.
The basic strategy is to attack with crouching short that attacks front low guard, the instant overhead that attacks front high guard and roundhouse which is a crossup which attacks rear high guard - all in 1 second. Because this doesn’t put the person in block stun, there is no auto guard and he is forced to learn how to guard without the aid of the shitty hand-holding mechanic :tup:
Will post some variations later, would be sweet if other Seth players could mess around with this and help the rest of us out with some field testing =)
GodOfG@mblers Freestyle Video: [media=youtube]CGNEsrM_k30[/media]
bry’s test confirmation on who it works on and what variations to use to make it work:
Characters with smaller hitboxes are best brought into the loop with cr.lp cr.lk rather than just cr.lk (cr.lk cr.lk also works). After this you can continue the loop normally. However, if your cr.lk is not comboing off the cross-up j.hk, the loop will stop.
Fei Long, Gouken, Dhalsim, Chun-Li, Dictator, C. Viper, Dan, Gen
Some characters will need to be started with cr.lk cr.lk and then the loop because of a narrower hitbox. They also must be kept in the loop by comboing the cr.lk after the cross-up j.hk, otherwise it will stop.
Akuma, El Fuerte
The easy-to-land-this-on big characters that are able to be brought into the loop with just cr.lk are the easiest to do this against.
Sagat, Blanka, E. Honda, Zangief (watch for Lariat), Guile, Seth, Rufus, Claw, Boxer, Abel**
Characters I couldn’t get a full loop to connect on (j.hk wiffed): Cammy, Ryu, Ken, Sakura, Rose+
*reccomended you begin with cr.lp/cr.lk cr.lk anyways
- I was able to land the loop on Rose, but only starting with the cr. lk beginning and it was inconsistent
NOTE: Works against all characters if Seth is jumping into the corner for the cross-up.
So here’s what I’ve observed if you set this up off of a jump-in j.hk.
* Works fine on big characters * I set the opponent to all block * Dhalsim, Fei Long and M Bison seem to only work with just one cr.lk. I can't get it to work otherwise. * I can't this to work at all on C Viper, Dan, or Chun Li. Either the stomp whiffs because I'm too far or the j.hk whiffs because I started too close. * cr.lk cr.lk definitely works on Gouken. * Against Gen if the j.hk's not crossup do one cr.lk. If it is crossup do two. * Usually the stomp will only connect if they're crouching. If I set the opponent to stand block the stomp almost always whiffs on some characters.
:r: If a cr.mp is blocked, you can get the following characters into loop: Akuma, Fei Long, Gouken, Dhalsim, Ryu, Gief, Ken**, Sagat, Gen (Mantis & Crane)***
:r: cr.mp on hit gets the following characters into loop: Fei Long, Gouken, Chun-li, Honda, Gief, Ken**, Ryu***, Dictator, Abel, Rufus, Rose, Gen (Crane)**
*-not sure you can follow-up with more reps of the loop
**- You can only get one rep of the loop (the 1st) on Ken and Ryu if they successfully block it all. The second time you try it, the HK will whiff.
***- You can follow up with the regular loop after landing it, whereas before it would be impossible to get it going on them.