With Preppy’s approval, the Jill thread is now open! I’ll be constantly keeping this thread updated and what not.
Jill Valentine has been confirmed to sport her RE5 attire(probably brainwashed as well) and will be released as a DLC character 4 weeks after the game has launched. Price is unknown at this point. She is described as a quick and acrobatic gun user and is the only returning character from mvc2 who has been completely revamped.
Also, if you’re going to bitch about her attire, this is not the thread to do it so please take it elsewhere from now on. :china:
[details=Spoiler]:l: = Light Attack
= Medium Attack
:h: = Heavy Attack
:atk: = Any attack button
:s: = Launch (Air Combo Button)
:a1: = Assist Partner 1
:a2: = Assist Partner 2
AD= Air Dash
DHC= Delayed Hyper Combo
XFC= X-factor Cancel
Specials and Command Normals
Jill’s Special Moves and Command Normals
[details=Spoiler] Jill’s movelist from the game guide (sorry its not more in depth, I just scribbled down move names and general discriptions:
Flip Kick: :qcf::l: Jil does a flash kick type move. Acts as a mini launcher (?)
Cartwheel Kick: :qcf: Causes ground bounce.
Arrow Kick: :qcf::h: A flying forward kick. According to the guide it wall bounces.
Double Knee Drop: :qcb::atk: An air only dive kick thing. Kinda looked like Phoenix’s Burning Beak dive. Also said to be an overhead.
Ground bounces airborne opponents, :h: version causes stagger status on ground opponents.
Fallen Prey: :dp::l: Looks like Jill is mounting her opponent for a painful attack in the pic. Guide says it hits low and can hit OTG.
Ensnarement: :dp: Looks like Sonya Blade’s Scissor Kick from MK. Says it leaves the enemy in an untechable knockdown state if it hits.
Position Change: :dp::h: Command grab. Stuns opponent.
Feral Crouch: :d::d::s: Jill gains a weird purple aura. In this state she can’t block (I’m guessing like Shulk’s track stance), but has access to new moves. One button makes her do a flash kick like move, a drop kick type move… oh, and hitting :u:/:uf:/:ub: will make Jill quickly dash into that corner of the screen. Weird stuff.
Jill’s Hyper Combos
[details=Spoiler] Machine Gun Spray: :qcf::atk::atk: Looks like Jill spins her guns around her in air really fast. Guide says it hits OTG.
Raven Spike: :dp::atk::atk: Looked liked Maximum Spider/Phatom Dance kinda. Can’t be sure, was just one screen.
Mad Beast (Level 3): :qcb::atk::atk: Jill goes into berserk mode and enters a permament “Feral Crouch” state. I’m imagining shenanigans for this.
In Mad Beast/Feral Crouch mode, she can go in five directions, sorry. /:ub:/:u:/:uf:/:f:. Her dashes have invinciblity in the middle, can can be normal, special and super canceled at any time.
Also in Mad Beast/Feral Crouch mode, hitting different buttons allows some new moves:
:l: Low Sweep. Hits low, believe it or not. Guide also said, umm “it’s not effected by hitstun decay” (???)
Jumping Roundhouse. Wallbounces.
:h: Somersault Kick. Knocks back opponent, guide also says its jump-cancelable.
[details=Spoiler] A- Cartwheel Kick
B- Arrow Kick
Y- Somersault Kick
Jill related Articles
Official Press Release Reveal
Official Reveal Trailer
Carpark, Minotaur64(layout idea), Jocelot for the specials and hyper combos, Kalyx triaD(link to her theme), and more to come if you let me know if you contributed