get your magneto up to par solo, and use rocket punch in there. remember, you don’t need resets like you do with MSP here, but they’re very effective. two resets could kill a character off in under 6 marvel seconds.
Work on getting your shit straight too with random dash under resets with the rocket punch assist. It works wonderfully.
be able to use three characters to their max including ROM, storm on sent infinite, runaway, FastFlies (100%), unblockable with sent, corner tempest with mag, triple trijumping with storm, guardbreaking with everyone. what else…
great stuff, but the trouble with this team I find is the fact that it has no really good AAA…so lets say sent paired with capcom is stomping on my mag , what do i do ?
Is dash under into rom good ?? cause I just get F.lk F.hk RP in the face or something like that…
Also when I get a c.lk c.lk RP assist combo what should i always do with mag and storm (especially mag)?? Also is it possible to assist inf sentinel cause when I launch I can do it once but then he will just leave cuz of super armor??
Some more questions
What are sents most practical unblockable with mag if he has any…if not sents best unblockable ( I already know the corner one)
What is sent most practical fast fly with mag?
When roming sent in the corner in what way do you combo MT ? ( the best and easiest)
Is it just me or does the corner unblockable almost always work on psylock??
there’s afew where you throw an unfly frying pan into it and then spit for the unblockable, but it’s not good versus the characters that count. wont work against magneto, storm, cable, ironman, and a few others. I think sent might be too heavy for it to work as well.
sj, lk, fly, lk + call mag, hp, lp rocket
sj, magic, adf, magic, hg xx tempest
What corner unblockable? if you’re talking about magneto, the only “unblockable” he has is the really iffy dash in s.hp against sentinel. other than that, he has moves that are “really hard to block”, but no true unblockables. Doom, sent, and cable, afaik are the only ones with unblockables, unless you wanna count inescapable guard breaks like ironman’s.
Woah there, you sure you want to be giving away all your secrets like that?
vs Sent/Commando: Be patient and counter call Sent-a whenever you see Commando come out. Usually Sentinel will call Commando and fly back against an aggro Magneto, so empty rush a lot and counter call your assist. After a few times Commando will be at half life and your opponent won’t be able to mash on assist. This is your chance to rush in and land a hit xx snapback.
If your opponent starts to wisen up and tries to cover Commando, try to come from above and land an infinite.
vs MSP: This matchup is 6-4 or even 7-3 MSP in my opinion. I don’t really have any advice here except be careful and don’t get snapped, haha. Try calling Sent-a and baiting your opponent’s Magneto into coming down with sj ad hp, hk and while he’s hitting your assist, go straight into infinite. Your kicks should hit him out of his attack since he’s hitting your assist. JMar is the only person I’ve seen consistently fight against MSP with MSS-a. If you’re good with drones, switch assists and mash.
If I land c. lk, c. lk RP, I almost always go for the 5-fierce combo. It does over 50% damage, so if you land a reset, your opponent’s point character will die. But if you don’t feel comfortable with resets, just ROM to 40 hits. That’s like 75% damage right there.
Do one rep up, then airdash forward, magic series, HG xx Tempest. You want to airdash forward because if the Tempest connects, you can continue to infinite and go for another Tempest.
Psylocke and Magneto have weird ass hitboxes which makes them really easy to unblockable.
mss is definately my favorite team. one secret to using this team is learning to not only fight with mag, but use his assist. when i have storm and the opponent is building meter, i can call mag assist and do a hail storm and they will get hit almost every time. with sentinel u can use mag to ground them so u can get overhead and do some free stomping. u can do c.fierce + mags XX rh drones for free chip damage on anyone including cable. if they have their assist out, u can do hsf, spit + mag, fly, unfly, spit XX rp repeat. do it twice and the assist is dead and theres nothing they can do about it if they’re on the ground and they’re not sentinel.
sentinel has his own anti air. those short drones are too good and u can follow up with combos.
this is my favorite team too. i was winning money matches with this team even though i wasn’t that good with magneto and sent, didn’t even know how to rom yet i
^ to add, against msp, i sometimes just charge supers with magneto and dhc to storm because i find it easier to zone a rushing magneto with storm than with a magneto and just catch a rushing magneto with a launcher or in the air with a lk,lk
then combo to the dhc of death. remaining chars would be easy, storm & psy against sent, mag, storm, go figure right?.