So… Now that Super’s been out for almost two months, what’s everyone’s (here on the Akuma boards) opinion on the changes made to Akuma now that everyone’s had time to get comfortable with them.
For the most part, I feel (personal opinion) that Akuma’s dropped a bit in the Tier ranking (he used to be A in vanilla?); even though he retains many of the same tools he had in SF4, the fact that most of his really damaging combos have been basically negated makes him less of a threat than he used to be. Akuma’s health hasn’t been upped, so why the need to reduce his damage output?
Now that most people have gotten used to the “new” characters and we’re seeing more shenanigans online than when the game came out, it’s getting increasingly difficult to play with Akuma who, as I’ve said above, is very reliant on getting in and dealing alot of damage when he does. Personally, I still have a lot of problems playing against Ryu, Ken, Gouken, Guile and Gief. These characters just have answers for most of Akuma’s offense and matches with them often degenerate into boring turtle fests that last forever.
He’s still a fun character to play with, but I feel that now, more than in regular SF4, Akuma’s a character that requires a lot of effort to play with successfuly (I.E.: win).