Hi I’m Higher-Jin
I know how hard it is to find information on low tier characters in MVC2 and actually for the most part you may have to find out alot of the info out yourself
I wanted to make a low tier thread so all the low tier players can come together and anyone curious enough to try out low tiers can get some good data.
In order to be succesful with low tiers you have to be willing to put more time into them you have to be more technical than most simply because alot of low tier characters have very specific strenghts and tend not to have stuff that is so easily exploited.
A great starting point on learning a low tier character is their stamina and frame data.
Here is the Stamina Ratings
Stamina Tiers: (originally posted by magnetic hail in srk, but he did not make this)
the life bar is 143 points longs. The average jab does about 4-5 damage, and the average fierce does about 12-16. Dan’s suicide move (Otoko Michi) takes off 100 points of damage. From highest to lowest, the stamina tiers run:
75%: (highest) Sentinel
87%: Blackheart, Hulk, Juggernaut, Zangief
93%: Captain America, Dr. Doom, Omega Red, Rogue*, Silver Samurai**,
Thanos, Tron Bonne
100% (average stamina) Amingo, Cable, Captain Commando, Charlie,
Cyclops, Gambit, Guile, Iron Man, Jin, M. Bison, Ruby Heart, Ryu,
Sakura, Venom, War Machine
106%: B.B. Hood, Chun-Li, Hayato, Jill, Ken, Magneto, Megaman,
Sabretooth, Spiral, Storm
112%: Cammy, Dan, Dhalsim, Felicia, Iceman, Pyslocke, Shuma Gorath
118%: Marrow, Morrigan, Sonson
125%: Anakaris, Spider-Man, Strider, Wolverine
137%: Akuma, Roll, Servbot, “Bone” Wolverine (aka Bonerine)
- Rogue takes 46% damage upon receiving “Defense Up” from her Power Drain.
** Silver Samurai takes 117% damage if he uses his lightning power-up once or twice. Should he use his lightning power-up three times in a row, his stamina will return to 93%. Silver Samurai takes 46% damage if he uses his ice power-up once, twice, or three times in a row.Silver Samurai takes 140%! upon using his fire power-up once, 117% after using it twice in a row, and after using it three times in a row, his stamina returns to 93%.
dunno who originally wrote that but i found it lying on my pc, i think from some site…
and here is Joo’s Mvc2 Frame Data
yes i know it’s stickied.
The Low Tier Rankings List (this is just personal opinion if you feel you want to correct me go ahead)
**Tier 1 **
Juggernaut (with glitch)
Anakaris (ranking may differ on the whole arcade 300% combo thing)
Strider (NO DOOM!)
Guile (he could be bumped to middle even just for his good match against sentinel)
(A space indicates i think that a character is better than another even though they are in the same category)
Avoiding the Unblockable
Here is a quick list of low tier moves that can attempt to avoid the unblockable (this is for super jump mode)
Felicia: Wall Cling , Dp + K in the air
Mega Man: Wall Jump, Dp + Lp right before he lands on the laser, he’s too short to be hit by the rocket punch on recovery.
Shuma Gorath: Mystic Smash
Wolverines: Dive Kick so they wont’ know when you’ll do a real super jump and it alters your decension, Drill Claw, Wall Jump
Thanos: Knee Dive , Do Air Tackle before the normal jump screen you can block afterwards
Dan: Do light kick kyaku to delay the landing, block afterwards
Guile: Flash Kick
Amingo: Onion Dash might work i’d do it before i get to the normal jump screen.
Ken: Don’t think he has one, Upper cut might work right before the laser I’d suggest Hurricane Kick Over to him before then so he can’t set it up.
Ryu: Hadouken to slow decent if he tries to rocket punch xxx shinkuu
War Machine: Air Dash/Smart Bomb/Fly xxx Unfly
BB Hood: Double Jump, Cock Tail before Laser does too
Son Son: Air Dash, Fierce DP into Stick Super, Air Monkey Projectile
Marrow: Missle Super Stops it Cold, Bone Rang, Double Jump
Silver Samurai: Air Projectile
Ruby Heart: Ball Special, Ball Super.
Sabretooth: Wall Jump
Charlie: Razor Kick before lazer
Akuma: Air Fire Ball, Dive Kick
Zangief: SPD in the air to mess up timing, Lariat before rocket punch might work.
Ice Man: Artic Attack, Ice Beam in the air to mess up timing, Ice Ball
Gambit: Air Kinetic Card to mess up timing
Anakaris: Air Curse to mess up timing , Coffins, Air Dash to mess up timing
Hayato: Diving Sword right before lazer should work, diving sword just to mix up timing
Jin: Dive Kick MIGHT work doubtful
Captain America: Shield Slash to mess up timing, Double Jump
Spider Man: Max Spider, Web Dash, Air FB to mess up timing, Wall Jump
Juggernaut: Splash might work
Bison HP Teleport should work, Scissor Kick, Flight mode/Fly xx Unfly
Morrigan: Upward Air Dash, Air FB to mess up timing, Dive
Sakura: Air Fire Ball To mess up timing, desperation Dashing Uppercut before laser
Venom: Hp venom Fang, Web Swing
Jill: Tackle before normal jump screen (she takes a while to recover but she does eventually)
Hulk: Air HP to mess up timing
Cammy: Double jump, Desperation HK cannon drill before lazer
Strider: Air Dp+ Punch move, Horizontal qcf+ attack move, double jump, wall jump
Rogue: Air Dash, maybe dive kick
Servbot/Roll: air fireball to delay
Chun: Lighning kicks to delay, triple jump, wall jump, air dash
Omega: qcf+ attack move, air dash foward before lazer press back before he cancels into rocket punch.
Throw Mashing: This is what Zaza told me in his wolverine thread
Strategy for certain fireball characters and their assists**
Viscant talked about this a long while ago so I should talk about this with you guys. He used the examples of bison and marrow. He talked about for example how bison would do his hcb+hp fireball and if they attacked him he could pushblock them into the exploding ball. He also recently said that he would use marrow’s bonerang assist with sent and push block jump-in/square jumps/air attacks into it and get a free combo off of it.
Obviously this can be applied to more than just marrow and bison. He also mentioned charlie does something similar with his sonic boom but it applies to most characters with a slow fireball and it might be possible to be able to combo something off of it when combined with a assist. Basically this strategy should be experimented with if you are playing a character that has a fast recovering fireball or one that stays on the screen after he recovers. It’s probably not even limited to that and it can be probably applied in other ways aswell.
Other great ways to use it probably involve stuff like amingo’s projectiles that are unblockable. With Jill you can probably call a LK zombie and pushblock into it thus giving you a free combo. Also another thing that comes to mind is perhaps pushblocking into Ruby Heart’s sublimination since she recovers well and possibly her ghost if they avoid it. There are alot of possibilities with this strategy which I haven’t really seen documented. I just wanted to let you guys know.
That about does it.
Post up about specific character and i’ll prolly share any info i know and hopefully some people who play those characters will come in and post some strats aswell.
I might do character specific strats myself.
thanks for reading hope some peeps post up