I know it’s dead in Japan but I’ll make this thread for all of us who are lucky enough to have it here in the states…all 5 of us. So I’ll start by giving a quick movelist thingy on one of the playable bosses: NEO-DIO!
Neo-Dio hasn’t been seen since World Heroes Perfect. This version of Neo-Dio looks cooler than his pervious version however and looks more menacing, he fights with the blades sticking out of his forearms.
Jumping D: Neo Dio’s jumping D hits 4-5 times can can be canceld into his rush super or a double assault.
While Crouching, DF + K or BD: Neo-Dio morphs his legs/feet into a spear-ish shape and does a quick slide that knocks down.
While Standing, F + C: Neo-Dio extends some tentacle-like arms from his torso to attack his opponent, if the attack connects or is blocked even his foe will be pulled towards him.
QCF + P: ND dashes forward and slices his opponent in the face with the side of his blade. The attack comes out quick and does deccent damage
QCF + K: ND dashes forward and slices his opponent with a short blade uppercut. The attack comes out quick and does deccent damage
When Close, HCB,F + P: A grab move, ND grabs his foe and jabs them with his arm-blade blowing them away with a firery explosion.
When Close, HCB,F + K: A grab move, ND grabs his foe and jabs them with his arm-blade. However, his foe will be frozen for a split-second allowing ND to give them yet another attack.
Down, Up+K: Neo-Dio turns himself into a spining wheel of bladed pain to deliver a quick anti-air attack.
In Air, QCF + K: Turning into a wheel again Neo-Dio dives at his foe from above. B version is fast and has less start-up time.
F,D,DF+ P: Neo-Dio shocks his foe with his head(?) and knocks them away. A version is a lil faster. For some reason this move does GREAT gaurd damage and it’s very easy to guardcrush your opponent by using this move
RDP + K: Counter move. ND poses breifly, if he is hit he will teleport behind his foe, unlike the CPU ND who can shock you afterwards. Certain rush moves can go unharmed from this move since they’ll be far away from ND when he reappears.
NOTE: The Boss Neo-Dio has a prjectile attack and another counter move that are unavaliable to the playable Neo-Dio
LEVEL 1 SUPER (Uses 1 Level of the 3 Level Super Meter):QCFx2+P
Neo-Dio pauses momentarily before shooting a ball of dark energy out of his chest. This super comes out fast and the ball flies even faster. The damage is good for a level one super.
LEVEL 2 SUPER (Uses 2 Levels of the 3 Level Super Meter):QCFx2+K
Neo-Dio rushes toward his foe and proceeds to auto-combo them. The super can be canceled into from the 2nd hit of his jumping D.
MAX Level Super(Uses 3 Levels of the 3 Level Super Meter): A,B,C
This super is unblockable. ND floats toward his foe. If he grabs them Neo Geegus(?) will appear behind his opponent and proceed to beat them down. This super is realitivley easy to do while poking your opponent.