Cross-posted from regular forums:
Hey guys, so I think I’ve found a pretty dynamite team for Spencer. Right now, I’m rolling Spencer (Armor Piercer)/Hulk (Gamma Wave)/Taskmaster (Parabolic Arrow/Vertical Arrow). Generally speaking, the team all has a lot of health, does a lot of damage, builds a lot of meter, and is really fun (all 3 characters are enjoyable and creative to play, rather than just blind rushdown).
In specific, the team seems to have wonderful synergy, as I’ll detail below:
Spencer: He can make great use of both assists. Call Gamma Wave and zip line in ground-to-ground or air-to-ground and it totally covers you (also beats out 90% of the projectiles in the game and tends to force the opponent back into the corner). Call an Arrow Shot (whichever, both are good) to zip in ground-to-air or air-to-air and you’re also covered. You can also use the confusion here to go for a command grab instead of a regular combo, since both projectiles last a long time. Even better, Bionic Lancer can lead to HUGE damage, since you can actually DHC it (at the moment of impact) into a full hit from Hulk’s Gamma Crush. What this means is that if your opponent makes one, tiny mistake, he may lose a character to a very simple BnB, or even just a raw hyper, and it works almost full-screen. Bionic Maneuvers DHCs to Gamma Crush as well, but it’s usually harder to hit than Lancer. Either of Spencer’s hypers are easy DHCs into any of Taskmaster’s arrow hypers, too.
Hulk: Obviously, Hulk’s rockin’ this game so far. Now he uses the assists for different things. Arrow Shots are good coverage for him to get in (best way I’ve found is forward dash canceled into normal forward jump, which goes almost full screen, very fast, low to the ground), and Armor Piercer is just a good delayed mix-up because Hulk is so big that they often won’t see you call Spencer, so as they try to punish one of your slow normals, they get whacked across the screen, which is an easy hit-confirm to Gamma Tsunami or even a dash-jump into combo if your execution is good. Funnily enough, between arrows and Gamma Wave, Hulk can actually win some projectile wars, too. His DHC potential is pretty good, too. Mid-screen, he can hit Gamma Tsunami into either of Spencer’s hypers or Taskmaster’s horizontal one. Gamma Crush works, too, but the timing is tight. And in the corner, he can hit Gamma Crush into vertical arrows for huge damage.
Taskmaster: Taskmaster is great all by himself, but both assists still help him. Gamma Wave is great for projectile wars, and also for covering him as he swings/charges in, and Armor Piercer is good to throw in combos, because his combos are so long that you often get a lucky wall bounce which is an easy hit-confirm to anything. And since his swings/charges are normals, you can actually time assist calls into the middle of your combos without interrupting them (takes practice). His arrow hypers are so versatile that DHCs are easy. Horizontal shots DHC to Gamma Tsunami or Spencer (either), Vertical up shots are good for Gamma Crush, but require timing for Spencer. Vertical down shots work with Gamma Tsunami which goes into Spencer, but have trouble going directly into Spencer. And the diagonal shots (up or down) are pretty easy into anyone’s horizontal hypers, you just have to time it right.
Anyway, I’ve just been experimenting with this team, but it seems to synergize tremendously well, as all 3 are strong characters who have slight holes in their offense that are covered by one another. Your opponent has to be REALLY on their toes, too, or they can eat easy, huge damage in the blink of an eye. Plus, it’s just fun to play. Would love to see some folks try this stuff out and see what else they can find. I’m sure I haven’t figured it all out, yet.