The Official Team Building Thread


My team right now is Chun Li / Jin. I picked these two a day ago but Im comfortable using Chun cuz she’s my main in AE. Jin is a good character and I have him as the anchor of my team even though people say he’s better on point. This team have good synergy and using Chun is helping me work on my footsie game cuz it’s trash lol. When Im in the lab I tend to work with jin more because he requires a good execution with his combos. I also work with mental awareness canceling into powerstance combos and also special step. I work on tag combos with both characters but mainly Chun because Jin is who im looking for when It comes to damage. Chun role for my team is to build meter with her zoning game and also mixup’s with pokes for tag in. Jin role is to bring that damage and also mixup my opponent.

Some things I hate is that Chun doesn’t have a good reversal. SBK is…eh but usually gets stuffed. Also she can’t handle pressure. Also, she need some more damage. Either than that Im fine with the way Chun is. I love her and she’s always been my favorite street fighter character. Plus DEM THIGHS!:lovin:

As for Jin I think he’s a solid character. I love his mixup game and has good damage. Hate that the range on some of his normals is…eh lol. Either than that I think he’s good and pairs well with most of the cast.

I believe this is gonna be my main team from now on and Im having fun most importantly learning. Losing don’t even get to me because I know it’s a growing process.

Im looking to learn some more characters in the future. Some other teams I play on the side is Yoshimitsu / Julia, Raven / Asuka, and Julia / Abel.


Well, while I’m here: anyone have any general team-building thoughts or suggestions they want to add in? This could be a good place to start outlining the how’s and why’s of putting certain characters on point or as anchor, and all that intricate jazz.

I can’t! Every time I go for a heavy hitter, I miss my speedy, low-health girls!

In all seriousness, I play Kuma, King and Bob every once in a blue moon but I’m horrible widd’em. Akuma’s on my list as the only SF shoto not named Sakura (I assume she still counts as a shoto) that I’ll play, while Vega and Jin are on my long list of “someday” characters.


Lol I know how you feel about using female characters. I don’t know what it is I just gotta use a female character. It’s been like that since I started playing CvS2 on dreamcast in 01. But yeah… maybe using a heavy hitter with your Juri or Lili would benefit you. To the point where you won’t be worrying about health all the time. Maybe like Juri and Law since Law pairs well with like everyone lol. Maybe Juri & Kazuya. FUCK HUGO! That character is for only going nuts with from what I see lol. I would recommend Steve cuz he’s damage is STUPID! but I don’t know if he’s good with Juri since I never played her


Lmao, same here, I played Chun-li and Ken in pretty much any game they were in, then over time drifted more to the females in every game. I still play some dudes - love me some Lei and Feng Wei, forever a Shuma fan… wait, Shuma does count as male right?

Anyway… yah, girls, girls, girls girls. Especially the bad-ass ones.

Oh I’m pretty much settled on my main rotation, I fully accept my health penalty. XD I was really saying that more as far as general for anyone else that may need help building their team. Although you make a good point, and both Kaz and Law are good suggestions (and characters I did consider).


Cammy seems stupid easy to use, or perhaps it’s just the decades of SF play. Ibuki has some execution barriers, thus I’ve sidelined that idea.
I’m currently thinking Raven, Kazuya, Nina & Julia on the Tekken side. Gouki is automatic for me, Cammy has some great tools, haven’t messed with Juri in this game yet. She’s next in the dojo & I’ll probably throw in Rang as well. Guy & Bryan cannot be released soon enough!!!

I keep thinking Ryu/Sagat simply for the Dragon vs Tiger theme, yet they’d be working in tandem instead of their eternal battle. Gouki/Ryu for the whole ChiaroScuro aesthetic that I personify… :badboy: I’m just trying not to go Shoto. Too many damn Shoto-clones, savvy?

I’d definitely appreciate any constructive feedback… :wonder:


Whenever I face Cammy and I get jab pressured I just start laughing. IDK why but I find it funny because I literally just sit there and block like a trained dog or some shit lol. Raven is pretty kool…I used him with Asuka and his’s mixups are good. I mean who doesn’t like ninja’s that teleport lol. Kazuya is a freakin heavy hitter. His damage off combos is amazing and I really don’t believe you need any type of power gems for him. So that team would be pretty good.

Can’t help you with Nina because I tried to play her but I wasn’t feeling her. Julia though is pretty good. Nice mixups and her is a good poking tool. Plus she has good damage and health isn’t too much of a issue for her since it’s 1000 which is above average health for a female character.

Akuma…DAT HEALTH! Smh fucking sad but I like him. Haven’t mess with him yet but from what I see he’s kool.

Juri seems to be a fan favorite in this game but I have no idea how to play her. I hear execution play’s a factor with her. From what I’ve seen her zoning and mixup’s are good.

Ryu I try to stay away from cuz eversince SSF4 I been annoyed just looking at him. Sagat I wish I can drop some knowledge but I don’t see this character too much.

I think you should give that Raven and Kazuya team a run. Those two are pretty damn good IMO. Hope my advice helped in some way.


Juri does have some execution barriers to account for, especially to get to her better damage and better frame traps (I’m still not there yet), but it’s not crazy hard to get started. She gets whatever she wants off all sorts of AAs though, so combined with her projectiles and overall decently-ranged normals, she can control space pretty well.

She also makes a good teammate because she has so many ways to get her teammate in. When she’s out front with low life, I never feel like I’m lacking in ways to get her out of there.

*Juri Fanboy Sidenote: * Been playing her since she arrived in Super (though I still “mained” Rose until AE), so I’m more than partial to her. IMO, she’s one of the best FG character designs I’ve seen in years least, both appearance-wise and in regards to her play style.

Cammy is pretty easy, straight-forward. I think that’s what helps make her a good teammate as well, although for her better damage and tricks, she can start running through meter easily.

And I seriously think Akuma should not have that health deficit in this game lol. But ah well, dat raging demon tax. XD


Definitely helpful. Kaz/Raven is in the works, thanks. Nina is very poke oriented, as she is in Tekken, but she has great juggle tools(no puns intended :badboy:) and she can dish out damage . Not sure about her mix ups though. Julia seems beast to me. That 1-frame start up SA will be vicious!!! Juri is definitely sick, as well as somewhat transferable to AE.
From my early observations it seems the Tekken cast lacks reliable AAs to deal with CrossUps from SF cast.
Gouki’s health is an issue, thus you can’t make mistakes with him. I haven’t messed with Asuka yet, but her mix-ups in T5 were crazy. Seems like you have to have a projectile character, as both Grand Finalists at WGC used Ryu. Not sure what EVO will bring.
No other way than to test theories and practice…

Gouki will always have a health deficit. He’s got too many options and tools.


Oh alright. Ima hit the lab with her later today and If im getting a good vibe from her she’ll be my sub for Chun. I’ll be looking up tech for her and If I got any questions I’ll get your input and other people on some things. Yeah Juri is a pretty awsome looking character…Im usually not into pycho chicks but I’ll let her slide lol.

Glad my advice had some use. Thanks for shedding some light on Nina. TBH I wish some of these characters would be played more. One thing I notice from the leaderboards is as players rank up they basically used the same characters like Ryu / Kayuza…basically the more powerful characters. I guess It’s less work on them or maybe they have that whatever It takes to win mentality. Akuma should be played smart but man Capcom really have something against him lol. Maybe your right cuz he does have alot of tricks up his sleeve. Asuka is bad when It comes to playing footsies but with counter she’ll have her opponents scared to just throw random shit out. I remember this one match I had against a Vega player and I use counter so wisely that he was mindfucked. His plan of just poking me to death went into the trash and It was pretty much easy for me after that.


I feel one of the strongest teams is Zangief/Ryu, Zangief does well against so many of the Tekken cast, doesn’t need meter to spend, has high health and a scary metagame. Especially for people like Kazuya, Steve, Heihachi, Lili, King, Kuma, Bob, Law, Marduk and Asuka, who in my opinion, don’t out footsie him. Furthermore, he can safely tag in Ryu off well timed Lariats, which lead into a decent amount of damage for Ryu. Also, Ryu will then gain all of the meter Zangief built, and we all know how much damage Ryu can do. Furthermore, when Ryu has two bars of meter, DON’T JUMP. EX SRK into Lariat does a stupid amount of damage. My gimmicky tip: When you EX SRK and then tag, Zangief can hit people out of the SRK and get a free SPD, if they’re asleep.
The one weakness this side has is Zangief’s matchups against the more popular Street Fighter characters, Balrog, M.Bison, Ryu, Akuma, Sagat, Chun Li, Juri, Rolento and Dhalsim can be very hard to fight. And Ryu, can go even with the majority of them, barring his obvious one bad matchup. Although, it seems Juri is harder to fight?!

I play Lili without spending much meter, as I feel Ryu can do more with it. But Lili compliments Ryu so well. She possesses some of THE best anti airs, which lead into a conservative amount of damage, has some really trick frame traps; a la Ryu, her counters are great for conditioning people to empty jump…into Andante, and once you get a good read on your opponents habits, you can then use her counters to make them scared. Also, she does well against Sim, and we all know how much Ryu likes Sim. :stuck_out_tongue: The greatest weakness of this side is its comeback ability, as you have to play solid with both characters, although Lili has one gimmick; people still don’t know to block her Sunflower Lance standing. But outside of that, there is no real gimmick to this team.


Does anyone else use Chun/Cammy? I think it’s a pretty solid team, but it gets boring after one or two matches.


Dammit don’t tell people that! :razzy:

In all seriousness, I agree about Gief, for sure. I need to work on that matchup - even with Juri I have trouble against good Giefs, but that’s largely impatience on my part… one wrong extended limb and that magical SPD will grab me, lol. I need to turn the game into Gradius when playing Gief.

Personally I play Lili as anchor most times, but I’m somehow still conservative with meter when I use her.


I have trouble with all the SF4 matchups. :stuck_out_tongue:
Probably because I suck at SF4! Check the Juri SF4 forum to see just how free that match is. :slight_smile:
Sorry for exposing our fellow Lili secrets, and people should stop jumping AT HER! :stuck_out_tongue:


Man, I’ve really got to step my Lili game up. Her AAs are the stuff of legends (well really Andante), yet I’m still uncertain of the timing for some jump-ins and end up doing it too late, lol. Granted, this is all online but still! Going to make a point of practicing with her much more, and getting my execution with her on point. I really want Lili to work as my go-to anchor for Cammy and Juri.

What sucks though, is that I still have too much fun with Juri/Cammy lol. It sometimes keeps me from playing Lili as much as I should. :sweat:


I thought about trying that team myself, as I would like to get better with Chun for the heck of it. I feel bad that I haven’t played her seriously since 3s… but I didn’t care for her SF4 incarnation’s playstyle.

She feels more fun to play in this game so far though.

Hmm… what makes it feel boring though? I have that moment sometimes with Juri/Cammy - I generally hit the lab and try to find more interesting things to add spice to the team.


Andante is what Ryu wish he had! But I love going for the counter, just to mess with their minds. As you know people like to jump in with their feet and arms! Treat it like a SRK, you want to hit them when they’re deep from their jump arc. It’s really easy when you practice, which, according to you, you don’t do enough! :stuck_out_tongue:
Is Cammy really that fun? I just started to use Juri, and I have to say, she is quite a powerful character. Similar to Lili in regards to anti airs, but I find her pressure to be better.
Lili isn’t so hard in terms of execution, although her link into Cr.Hp can be troublesome, but well worth the effort. Just practice more!


It might be because I used Chun and Cammy in SF4, but their combos feel a bit repetitive. You can’t create many interesting combos with them, which is one of the most enjoyable aspects of this game imo. Juri, on the other hand, is a combo master so I can see why she is more fun to pair up with Cammy.

I have never thought of using Lili’s counter as an AA, I always go for her df hk. (idk what it’s called. Is it the Andante you are talking about? :P) It doesn’t work very well against cross-ups, though.


I did this once…it’s in Poison’s Character thread…not doing it again…long winded…too much text, yada yada, just use characters like and go from there…ask people who use similar teams or whatever to see what they use and see if it can transfer over…more or less get your feet wet.


Ah, I see what you mean. And indeed, Juri gives you so many things to do… it’s fun just playing with all her different tools and seeing what you can get from them. :slight_smile:

Also, I’m finding myself constantly reminded the hard way that there is no one AA to handle everything, lol. And indeed, that is exactly where her counter comes in. >:]

One thing I am noticing about my teams and main char rotation… they are damn good at AA’ing, lol.


Been messing around with Juri/Hugo, Juri/Abel, Juri/Ryu, Ryu/Juri, Juri/Hwaorang (and then Ryu/all of those) but just couldn’t find anything that felt quite right. Against what I consider to be logic, I’ve found putting Hugo on point to be okay. Yes he struggles with zoners or really good rushdown but having him out first (and with life gems) has meant he often heals quite a bit of the damage he’s suffered. The thing I’ve been liking about Hugo tagging into Juri instead of the other way around is that I get to end combos with C.HP jump cancel stuff, which is huge damage and I find much easier to follow up with after than Hugo’s anything into backbreaker. Hugo’s pressure, or rather, my ability to pressure with him isn’t great in this game because of rolls, bad mobility, all the bajillion reversal options. With Juri’s speed I am much better able to punish rolls/bad wakeup, etc. Plus this way I’m able to start combos with crossup splash more often, and that move is dumb.

I’m still garbage, but I’ve been doing better than my normal garbage play and I’m having more fun, which is really the point.


I was running a combo of Akuma/Ryu/Paul recently, now I have Akuma x Heihachi. Not sure if they work well together but I saw some vids with amazing combos and setups. I’ll probably run back to Paul once he gets some buffs.