Trying to find some interesting combos with this sa. Particularly EX juggles. Please contribute. Even though sa3 is more versatile and does more damage. I feel this one is kinda neglected. The reason why may seem obvious but if you had to pick another sa this one would more than do the job.
Enter the Super:
Mp> lp link- found this today. Not used much. I think it goes into super
CMK > super: You have to buffer it like a shinku into super in st.
lpx2, lk, mp, lp shoulder xx super
clk x 2 super- not quite sure if this works
st lp x2> super- not the most useful thing, but possible.
EX juggles and setups:
(arrows indicate individual option branches, not one whole combo. there are juggle limits with ex.)
EX dragon kicks, stand mk> zeshou houhou.
> dragon kicks
> sjc divekick reset
> hit confirm into super
> st Hp into any move
> tick throw or normal throw.
> hitconfirm chain xx anything
> clk x2 link zesshou houhou
> blatant move or ex move
> another ambiguous DK into whatever you want.
> low short (blocked) ioh> super or throw.
> yet another close mk to any option you can think of.
> Jump mk divekick chain> whatever
> Whiff divekick
> meaty crossup
> throw set up
> almost any option from the previous main option
> Reset target combo
St hp, ex shoulder, mp shoulder, lp zesshou houhou.
close mk, ex dragon kicks.
**EDIT: **SRK.COM DID NOT KEEP MY SPACING ON THIS CORRECT. SO SOME SUB OPTIONS ARE LISTED VERTICALLY WITH MAIN OPTIONS.