Actually, I think starting Akuma is better. Of course, coming from a practice-with-Akuma-first standpoint. The reason I would start Akuma first, is because you want to get the most out of the weakest in your line. Also, if he dies, you still have Ken (yeah…hurricane massacre!!!) and Ryu. A lot of people who play Akuma dont take advantage of his teleportation. Using this w/Ken hurri assist, it creates a uneven atmosphere for your opponent. Huh? What I mean, is while your opponent is being slapped by Ken’s boat feet, they are still looking at Akuma teleporting. Its not all special or something, but it creates somewhat of the intimidation factor for Akuma. And I know its highly unlikely, but try to sneek in a raging demon after a corner aerial combo. Its not likely, but Akuma builds levels quite well, so it doesnt hurt that much. Actually, I think you can connect it, if timed right in the corner. Like Sentinel’s beam g-break, or Storm’s LA attack w/opponent is getting up, you can do it right before they get up, and see if it connects. Kinda like Magneto’s corner tempest, its hard to mash out of it in the corner. So, I think thats kinda the same. Im gonna practice it, and see if it connects.