Yeah you’re right but I don’t think I said somewhere that Oki was better or more important in this game. Roll dilutes your ability to lock someone down that’s for sure.
I was just tired of seeing so many players (including top SF4 players) do a knockdown then dash in, jump and put themselves in the corner vs roll. Then complain about it instead of trying a different approach.
The big difference between AE and SFxT is that in AE you are heavily rewarded for knockdowns and get a guaranteed lockdown. In SFxT you have more escape options so the emphasis is put on the neutral game and resets instead of vortexes and safe jump option-selects. And unfortunately, that hurts characters with bad neutral games.
I still prefer SFxT because in the end it all comes down to making sick reads and outplaying/outsmarting your opponent in neutral/footsies. Where as in AE I feel there’s too much of BS and luck involved.