This is a thread that the subject, which it is dedicated top, was in my mind for several days now. We’re all excited/hyped/disappointed/etc about the game itself ([mechanics](Improvements or changes you would like to see in SFV [character roster](SFV Character Request/Anticipation Thread and some [other smaller things](Cosmetics: Small touches that you think will make the game better but won’t affect gameplay but there is one thing that I think we’re all missing out on discussing properly.
And it’s presentation. By “presentation”, I’m not talking about the visual style or the art direction or the graphics. No, this is a topic about an entirely different thing.
Let’s look at the simplest example, a classic fighting game under the name of Capcom vs SNK 2:
Take a close look at how the things are presented in the game, from the intro to the fight transitions to the final battle with the boss to the ending and the credits.
The game gives you this feel that what is happening in the game is a giant worldwide event where two of the biggest Fighting Game franchises collide and this clash of two different universes is being covered by the mass media, reported by the News Channels, and the reports are given from the scene of action, especially right before the Rugal vs Akuma cutscene
It also gives you the feel that this isn’t just a game but an enourmous event catching the eyes of millions of people from around the globe, it kinda makes the game look bigger than it actually is
Now, let’s take a look at Tekken Tag Tournament 2:
Notice what the game does right off the bat with the intro and straight into the main menu, to the character select and their pre-battle intros - the game gives you this feeling that this Tag Tournament is a big festival, an eye-candy for the crowd of the Tekken universe, that this is a big of all these weird and unusual creatures battling it out with more human fighters.
When you first enter the main menu - what does the game greet you with?
A camera pan as if you’re driving past these giant stadiums with big spotlights, there are big screens announcing the next fights, there’s fireworks, it’s all bright and covered in various neon.
It’s essentially a martial arts holiday, and the music only helps to establish this effect in both the main menu and the character select screens
It just encourages you to play and sucks you into this special event
Heck, even the intro of Tekken 7 shows you the logo of the franchise, outright says that this series is 20 years old, and put its motto (Pride / Will / Destiny) right in your face, then proceeds to show you this action-packed intro to the game (well, it always did this, but still).
Now, let’s move on to MKX
Just watch the trailer for the story mode. THIS is what you’re getting. Mortal Kombat X is essentially a big-budget Hollywood movie among the Fighting Games, and it’s presentation (many cutscenes, lots of content inside, unique dialogues, the way the story is structured (not talking about the quality of the writing, that’s an entirely different topic)) proves it so. This one sentence about the game pretty much sums it up, and how much publicity Netherrealm gave it, how much money was put into the promos (and the Chop Suey trailer), etc
As people have mentioned below - they have created the promo footage in a style of modern Blockbuster films, and MKX lives up to the hype in this regard. It’s like Avatar for FGC
And, finally, Ultra Street Fighter IV. You all know how it looks, you all know the style of the UI, the menus, the intro and its music, and, aside from SF5’s announcement trailer that serves as this throwback to how great the series is… there’s nothing that shouts “THIS IS STREET FIGHTER, THIS IS THE KING OF FIGHTING GAMES”, especially since this series will soon turn 30 and this is pretty much the oldest fighting game franchise in the world
And yet, the intro for USF4 only added some scenes on top of intro for Super SF4, accompanied by a pretty uninspiring music choice for the game (nevermind the fact that it’s also the main theme of the game and serves as the main menu music). It’s just so…boring, you know? You can;t help but think it needs something to spice things up
So, after all what I wrote above - here’s my question to you:
Considering the style and the presentation SF5 is giving us so far (also counting that we haven’t seen a single scene from the Story Mode, which is supposed to be better this time around), and the style of this “Defcon-1” main menu screen the game greets you with in the beta, do you think Capcom should really work on changing it? Should it change at all?