The Rolento Moveset/Application/Frame Data Thread

rolento

#1

This thread will cover Rolento’s moveset, from normals to specials to supers, and how to utilize them in battle.

This is a placeholder for now WHOOPS


#2

Reserved


#3

Devreser


#4

One more for good measure


#5

Don’t you mean the “standing jab into rekka” thread?


#6

crossup jump pogo reverses directions for follow up hop. I.E. crossup pogo, hold forward to jump back, neutral for straight up, hold back to jump same direction.


#7

It goes without saying that his go to cross up is j MK, but jumping MP/HP and HK ‘seemingly’ all cross up with specific spacing (perhaps even character specific) a-la Fei Long’s j MP. A master Rolento will be extremely ambiguous with the right jump ins.


#8

Only when he doesn’t have full meter. When he does, it’s straight up standing jab into Cross Art for 50% damage.


#9

This might help: http://www.youtube.com/watch?feature=iv&src_vid=UqSzhBzKyWo&annotation_id=annotation_974728&v=eFD6yJtPuY4


#10

Here what I have so far

Anti-Air

St.MP
St.HK
Cl.HP
EX Pat. (it works but stupid to waste meter for it)
St.HK

Pokes with a bit of frame data

                   Hit / Block

St.LP +6 / +2
St.HP +0 / -5 (best used at far range)
St.MK +3 / -1 (Mid-Range and not punishable)
St.HK +1 / +1 (best poke Rolento has IMO)
Cr.LP +8 / +4
Cr.MK +1 / -3

Misc
-------------.
Cr.HK sweep / - 9 (Similar to Rose’s slide & doesn’t slide under fireballs :frowning: )

Anyways feel free to agree or disagree, if you happen to disagree please explain why


#11

Data for most of his normals. lmk if you want specific special moves and such


#12

I have a question about Rolento’s c.MK. Am I right in saying that because his s.LP is +6 on block, and c.MK is 6 frame start-up, that going from s.LP strings to c.MK is a one frame link?

It feels more like two frames.


#13

cr.MK is +1 on hit
st.LP has 4 frame startup

you can’t go from cr.mk to st.lp unless you get a counter hit


#14

I’m talking about the other way round. From s.LP to c.MK.


#15

oh ok
well we have to clarify that
st.LP (the far version) is +6 ON HIT not on block (its +2 on block) so yes you can

I mostly feel that most links are A LOT easier to do in SFxT than AE


#16

this is wrong ! how come Cr. LK is +2 on hit with 4 frames startup and you can still link it into it.