JUUUUUUUUUST in case capcom decides to buff him a little in dlc. I am not saying he is not powerful, but he is rather lacking as a versus character to me by himself. His fireballs are rather slow which means it is hard for him to outzone. That must be fixed, this guy is one of the OG sf characters and one of THE OG fireball fg characters if not THE OG fireball fg character… Anyway, commencing thread launch… 3…2… 1…
Firstly, his overhead. The shit. IS not even. an overhead. I have no idea what capcom was thinking here but if there is an overhead it needs to actually hit like one. These things are not meant to be blocked low.
A faster fireball, like I said before. Ryu needs to be able to throw these puppies out like nobody’s business, like he has in past games. Yes, some will devolve him into a spammer, but the real players will use it to get in and combo the crap outta the opponent. Possibly a shakunetsu too, slower on startup, but more hits.
I would even suggest bringing back transformation modes, but that would be awkward with Akuma in this. Being ken wouldn’t make much of a difference other than his tatsu and air fireball.
Air dash. He needs to be able to get in there and not be outdone.
That’s about it really for me. Add to this what you feel is needed. If you’re not gonna help with this, don’t say anything.
IF this thread gets any good maybe it can get ported to unity and possibly get noticed by capcom. Ryu is one of the few characters I believe actually needs some improvement in this game; it is very well balanced for a vs title.