Sagat vs. Sagat is nothing but patience.
After that it all comes down to who has what(groove/full meter/etc)
In a full meter situation, both players don’t want to get touched.
So the most basic thing to do is make the other player twitch if they see a movement, more or less. Just range yourself nicely, and attack with shorts to bait a st. forward.
Then from a far situation if you think about it, the whole matchup is going to end up close anyway due to whichever grooves are used, there’s going to be a way around the only thing Sagat can throw out in that situation(fireballs).
So the whole thing is fought outside of st. forward range, because its slow so both players will be looking to roll though it more or less, and it can also setup a crossup from up close. Rushing wouldn’t really be too good when both Sagat’s have full meter.
The whole thing with Sagat is to do crossup chip damage. Sagat is almost the perfect except for when he gets crossed up.
Vs Sagat, I personally like to use Guile, Vega, Cammy, Akuma, and Sakura.
Guile because of a couple of things:
He has ways to safely AA Sagat from any distance.
I think he has a slightly better up close game.
Better range control
On the downside, the risk/reward factor isn’t too good.
But I still like to use him.
Better attacks in terms of speed.
Other than that it’s really my own preference
He has answers for the different things Sagat can throw out in a distance situation.
Risk/Reward is in no way any good for Akuma.
But again this one is mostly my preference.
Nice up close game.
RC for chip damage.