Welcome to the Flash combo discussion thread. I’m not to experienced in many fighting games and to be honest this is the first I’ve really put time into getting good at. After sifting through all of the characters with general overviews I decided The Flash was my guy. As I’m a noob I’ll do my best but hope this thread becomes at least half successful as the Nightwing thread.
I’d also like to thank the member Saitsu. He set a template for all thread’s to follow and hopefully I can mimic his as best I can. Read the Nightwing guide and you’ll see what I’m talking about. I didn’t really know how to start off a thread as a new user and he, like a shepherd, has shown me and I’m sure other users the way! Thanks Saitsu!!!
This game showed the real Flash’s strength in a cool way. With no projectile in a game with Deadpool, The Joker, and the Green Arrow you’d think he’d be done. Not so, with a projectile dodging move and mobility to fit his name The Flash is a fast, combo heavy fighter that finds way to mix up attacks from all angles. With a character power that slows the opponent to simulate Flash’s speed in a fair way for his user it allows him to be able to punish anyone who get’s caught unguarded, and easily allows for Flash to pull off some of the most unique and cool combos in the Injustice world. It’s also worth mentioning The Flash’s super is the most damaging in the game doing a whopping 39% damage just for landing it.
Pros Vs. Cons:
1= Light Attack
2 = Medium Attack
3 = Hard Attack
4 = Character Trait
MB = Meter Burn
j = jump
b = back
d = down
u = up
db = down to back (quarter circle back in SF inputs/Alt Controls)
df = down to forward (quarter circle forward in alt)
bf = back to forward (half circle forward in alt)
fb = forward to back (half circle back in alt)
xx = special cancel
~ = Trait Cancel
High = High attack, hits standing, whiffs on crouchers.
Mid = Mid attack, hits both standing and crouching opponents
Low = Low attack, Hits Standing and crouching, must be blocked low.
Overhead/OH = Overhead Attack, hits standing and crouching, must be blocked standing
Bound = Ground Bounce