She Hulk is a grapple-based character that has some similarities to Street Fighter characters like El Fuerte, Abel and R.Mika. Her mobility is based on her command run and wall jump, which can be done after a few of her special and normal attacks. All of her special grabs do little damage by themselves, but instead dizzy the opponent for a brief moment and allow her to followup with a combo. She also has a low assist, which can possibly allow for OTG combos and unblockable setups.
Heavy Strike: :qcf::atk:
-This is her standard command throw that leads into a brief stun. It has three variations, depending on the button used:
:l: Is a standard command throw that has short range, and must be used while next to the opponent.
Is the anti air version, where she is able to grab airborne opponents. It has a similar animation to Abel’s Falling Sky in SF4
:h: Is the dashing version, where she dashes about 2/3rds across the screen and grabs the opponent. It has a similar animation to Abel’s Ultra II in SSF4
Somersault Kick: :dp::atk:
-This is her anti air attack with a similar animation to Guile’s flashkick. The horizontal and vertical range of the kick varies depending on the button used, with the :l: version giving the lowest range, and the :h: version giving the highest.
-After landing from this she can transition into her command run or wall jump by holding forward (:f:) or back () on the joystick respectively. The kick does not need to make contact with the opponent in order for her to make the transition. She can do it even if the kick whiffs.
Runner’s Start: :d::d:+:s:
-This is her special stance that allows her to transition into her command run (hold forward :f:), or her wall jump (hold back ). She is not limited to the Runner’s Start when she want’s to transition into the Command Run or Wall Jump. She can start the transition from these options as well:
Command Run followups:
-Slide punch that hits low
-Clothesline that hits high (it can be ducked by most–if not all–characters), but causes a crumple stun on hit which can lead to free combos.
:h: Somersault Kick
-This is the H version of her somersault kick special move.
-This causes her to stop/cancel the run
Wall Jump followups:
-Flying cross chop that causes a ground bounce, allowing her to juggle the opponent
-Drop kick that causes a wall bounce, allowing her to juggle the opponent
-Senton bomb (flipping butt splash) that seems to have no apparent followups (?)
-This causes her to stop/cancel the wall jump and drop in place.
Emerald Cannon: :qcf::atk::atk:
-Known as her ‘dropkick’ hyper. She jumps straight up and dropkicks the opponent, which causes a wall bounce. She can do two additional :qcf::s: followups, which will cause her to hit the opponent with a flying belly flop, and then a flying butt splash. If she does not use the additional inputs then the super will end after the initial dropkick. However she can apparently combo after the dropkick, but additional testing is needed.
Taking Out the Trash: :dp::atk::atk:
-This is her anti air super. She jumps at a 45 degree angle and attempts to grab the opponent out of the air. Being a grab, it is not blockable, and it can not grab people out of hit stun so it won’t ‘combo’ in a DHC. She jumps about 3/4ths of the screen, so it can be used from a good distance.
Sunday Driver: :hcb::atk::atk:
-This is her level 3 super. It’s a close range grab super, so you can’t combo into it. She pushes the opponent to the ground, and then accidentally tosses an intruding car on him. The car then explodes for additional damage. There are reports that even if the grab portion whiffs, the car can still drive on to the screen and hit the opponent for minor damage.
-Same attack as her command run :l:. It hits low and can reportedly OTG.
-Same attack as her command run . Causes crumple stun.
-Same attack as her command run :h:. Basic anti air.
-This is an overhead attack that allows her to transition into her command run (hold :f:) or wall jump (hold ). She can transition to either regardless of whether the overhead hits or whiffs. Also, she can apparently combo the opponent after the overhead hits, but she can not combo into it.
-Her crouching hard attack which causes her to slide. What’s significant about this attack is that she can transition to command run or wall jump (same directions as other transitions) regardless of whether the slide hits or is blocked
- Jumping :d:+:h:*
-This is her senton bomb, which is the same attack she does during wall jump :h:. It appears to make her fall faster than normal, but this needs to be tested.
- Jumping :d:+:h:*
- crouching ground magic series–>:s:–>air magic series–>:s:–>Torpedo xx Emerald Cannon (aka Dropkick Hyper; enter all three inputs)–>Torpedo
Picture of some of her moveset: http://i.imgur.com/PBBhY.jpg
Picture of her alt colors: http://i8.photobucket.com/albums/a17/rodasmax/shehulk-620x.jpg
Win Quotes (text):
-“Somebody once called me Phoenix Wright with muscles… and then I called an ambulance.”
-“Don’t think about suing now that I’ve trashed you. 'Cause I’ll kick your ass in court, too.”
-“Y’know, if this game were made in 1991, I’d be the one whacking YOU with a health bar.” (specific quote against Deadpool)
Win Quotes (spoken):
-“I wish my cases were this quick!”
Character health variables:
Sent - 1.3mil
Thor - 1.25mil
Hulk/Haggar/Tron - 1.2mil
She-Hulk - 1.15mil
Chris/Taskmaster/Wesker - 1.1mil
Captain America/Spencer - 1.05mil
Dormmamu, Doom, Ryu, Skrull - 1mil
Iron Man, Morrigan, Joe, MODOK, Wolverine - 950k
Dante, Viper, Deadpool, Hsien-Ko, Spidey - 900k
Felicia - 875k
Chun, Magneto, Storm Trish - 850k
X-23 - 825k
Amatarasu, Zero, Akuma, Arthur - 800k
Phoenix/Dark Phoenix 420k
Character Reveal video:
Official Gameplay videos:
Consumer Electronics Expo 2011 videos:
MvC3 FightClub Birmingham videos:
Credit to BronzeFist (all works to him)