Shenanigans is 90% of my Dictator game.

Anyways… heres a question…

Do you think it’s better to play other 2D fighters like BlazBlue or whatever when you play SFIV?

I ask cause I was playing BB and neglected SFIV for a major part of the weekend. When I played again today, playing SFIV felt pretty unnatural for the first few fights.

However, on the other hand, I noticed my dashes were coming out a lot easier. Dashes are a big part of BB, and I’ve had a hard time executing them in SFIV. However, after playing BB this weekend, my dashes were coming off almost at will.


Im new to the series but i’ve been playing sf4 since it came out now. I wouldnt say im a beginner but I’ll post in here anyways. I have a huge problem with linking. I can do it once in a while but even in training its inconsistent at best. Canceling has been cake walk for so god damn long but linking has been the bane of my existence. I main ryu and have gotton to 10k points and even within that time, i have never gotton the hold of linking. I can only link the jabs easily but once i have to do the medium punch, medium kick or heavy punch tahts where im stuck. Any tips on how to improve? I do it so many times in training mode but nothing seems to help.


hmm the card thing seems right since SF players there are really competitive, its like initial-D arcade lol


what’s the best ch for a new sf4 player to learn the ropes on? I’m guessing ryu/ken.


ryu and ken are two easy to pick up characters, yeah, and ryu is one of the best characters in the game… but the two of them also make up 50% of the online player base which is extremely boring! Just try playing through arcade mode with all the characters and pick one you like from that.


I apologize if this was asked already but i have no idea what to type in the search box for this query.

i’m having a hard time linking c.lp, c.lp xx srk with ryu. do you start inputting the dp motion on the second lp, or do it ultra quickly after it’s out?

i’ve been pressing down+lp, down+lp, letting the stick go back to neutral, then forward+QCF but it’s really tiring and doesn’t come out most of the time. any tips would be appreciated.


:df::d::df::p: is an srk shortcut, so:

:df::lp::lp::d::df::p: is easiest.


What does frame trapping mean? I tried Maj’s terminology page and searching, but nothing I found really explained it.


Hello, SF4 players. I’m looking for hit-stun frame data. I would like to know how many frames the opponent is stunned for for all normal moves, including jumping attacks as well counter hits.

For example, in SFA3 the data looks like this:

light: 13 medium: 18: heavy: 22

jumping attacks (all): 13

Counter hit-

light: 18 medium: 22 heavy: N/A (causes a knock-down)

jumping attacks (all): 18

If some-one could provide this information I would be very grateful.


^Every character’s is different, you need to go to the character subforums on the SFIV forum and look for whatever the frame data thread for that character is.


There is Frame Data for all the Characters in Shoryuken Wiki.

Go there.
Pick Character of choice.
Click on “Frame Data” in Menu.

Keep doing until you get all the Characters you want.
I don’t know about for Counters though.


Add +1 frame advantage for a light attack counterhit. +3 for medium or heavy attacks.


jdm714: thanks, just what I was looking for.

RadarTrap: how does that translate to frames of hit-stun?
So, would a counter hit far standing Jab would stun for 14 frames and a counter hit far standing Fierce would stun for 24 frames?


but that’d only be for SF4 right? if i wanted to develop that muscle memory for previous sf games as well, what should the inputs be?

:d::lp::dp:+:lp: xx :p: ?


No, that would be :lp: then an :lp: shoryuken… enter the shoryuken motion after you press :lp: the second time (during the animation).


Well it’s character specific, but yeah if the normal jab gives 13 frames of hitstun then a counterhit one will give 14 frames. If a normal fierce gives 21 then counterhit will give 24. :slight_smile:


How does Focus attack vs Focus attack work?

Say we both press the buttons at the same time, and hold it until level 3, who wins? Say one character gets to level 3 before the other, does the faster FA always armor break because it’s a counter hit, or does it always get absorbed by the other person?

What if we’re both using the same character, then does the person who started first always win, or the person who started last? What if the person who started second lets go when its only level 2?


A FA will absorb another FA at level 1/2, but not level 3.


This thread seems pretty awesome,

I’d like to just say hi, im new to the boards and very new to the game I’ve only had it two weeks, Me and my brother practice offline on a daily basis for a few hours a night, I play online in the day a little too.

I main Akuma - and I am considering making Dhalsim or Vega(claw) my secondary, I like a challenge! My brother uses Abel & Fei Long.

I’ll get round to reading through this thread and skim reading to see if it touches on questions I have rather than asking them over again.

I’ve a few questions of my own but Im sure they’ve already been answered!

Gets a mug of coffee and begins reading through the many pages in this thread O.O.



ive been playing sf3 for a while but just started sf4 (playing bison) but i dont know how to stop srk wake ups. In sf3 u can use a meaty or parry/block but ive tried almost every move and it doesnt work so now im kinda scared to go on the offensive when i play the wake up game