Chibi you should also add in the FAQ that in order to tech grounded regular throws the opponent must stand up. Holding down, down/back, down/forward and mashing on throw will not give them a throw input (only a c.LP).
Dumbest question I’ve probably asked but why does it keep giving me random colors when I pick my character? I only use Filia so thats why I noticed. Is there a way to change it ahead of time because i haven’t found anything yet.
Filia and Peacock have combos that require you to airdash to continue, so yes to canceling attacks into air dashes and air dashes into attacks. Not sure about M. Fortune or Valentine but I don’t see why they couldn’t.
I know that at least Peacock’s air dash let’s her build up momentum, because if you attack RIGHT after air dashing she just stays in place.
I don’t think you can jump cancel anything other than launchers (not sure if you can do it on block but you can do it on hit, even if it hits and assist and the point character blocks…), I would try it in training mode but I am too lazy to use both controllers.
There is airdash buffering so if you press up+2p the air dash comes out the first possible frame.
So, just recently learned that a lot of Filia combos that people are finding only work in training mode because you can create “fake” combos because of the techability of her hard knockdown from j.HK (doesn’t actually work on a real, living opponent, because they’ll just tech). Is there any way for us to be sure of when an OTG can actually work in a real match without having to call a friend over just to hold a stick in a direction for us to do training mode? Some kind of visual indicator or something?