They gave Game and Watch a ton of love-
-He now has a fast neutral air A, so he’s no longer juggle bait- it covers a large area in front of and above G&W, and is multi-hit. It’s KB is weak, and it’s damage is only good if you hit with the entire move, but it’s not it’s purpose- it’s an escape and arse-covering attack, which is something G&W didn’t have and really needed.
-G&W is a shield rapist. Air Back+A Turtle kills most shields in two goes. Down-tilt does little shield knockback and good shield stun, which can leave an opponent trapped in there for way too long for their liking. Both the fast fall and floaty versions of the Down+A Key, already a good shield hurter in Melee, does even MORE shield damage now. Most judgment hammers MURDER shields (A 3 seems to simply IGNORE it and sets up juggles). Simply put, a good G&W will be hard to turtle against, because you won’t have much shield to hide behind for long.
-G&W’s smashes have all been buffed. F-smash is one of the strongest of it’s kind in the game, although it feels slower now. Up-smash still is a pain to hit with, but actually is a good kill move when it lands- I think it also has some SA frames when the headbutt actually happens, for I’ve seen it go through a few moves it probably shouldn’t (Lucas air D+A, most notably). The hammers are still weird, but GOOD weird- hitting the opponent just outside the hammer’s ‘reach’ sends them flying upwards drastically, while hitting with the hammer heads themselves sends them flying away at a good angle with decent power. The hit area at the end of the hammer is pretty big- I’ve used it to stop Ike/Fox/Falco F+B recovery from reaching sweet spot range and send them flying off the top.
-Might only wind up good for comedy value, but the frying pan semi-spikes. I think that it did in Melee too, but it’s far more powerful here. If you like to chase after people off the platform (And with G&W’s great recovery ability, you should like to- trust me) this could be brutal.
-Speaking of that wonderful recovery, so many mind games come out of the fact that G&W can cancel his parachute at any time and start swinging. A fun one is to use the key on someone lurking near the edge on you if you’re coming in high- first a slow-fall version (Hold up on your Control Stick and C-Stick down to bust out a slowfall version) then quickly follow up with a fast-faller. Sounds dumb, probably IS kinda dumb, but it works like a dream and gives you combo ops at low-mid percentages if you hit with both parts of the fast-fall key.