This thread is focused on landing the taunt in a fight whether just once or a spiffy good multitude of times…
why would capcom give a character that long of a taunt? i think it could be used as a pressure technique to make the oppponent charge forward after remy while he’s doing it, perhaps this could be set up so remy recovers in time to take advantage of the fact the opponent put there guard down to leap or dash after remy just to nail him.
what r ways that other remy players land this taunt? do u normally try for this taunt during a match? does anyone know if this taunt effects the stun damage of his booms like it does for his normals?
i think it’s possible to land this taunt in a number of different ways, especially if u anti air someone with both hits of the ex booms.
i think i wanna get to the point or level of playing remy where i can efficiently land a maximum of 4 taunts per round by playing keep away and using the sonic boom barrages so the opponent has to constantly parry and jump forward to advance. that right there is the way to land this taunt. the reward for it in my opinion is worth trying to learn how to fit this in, even if the stun damage increase is only for the next attack.
(plus it probably makes the opponent might angry if someone gets away with this in a heated battle lol)