This probably isn’t explained in the best of ways, but you should get my drift.
Every fighting game has their own unique thing going on that makes them obviously different to any other. 3rd Strike has Parrying, Garou: MTOW has Just Defend, Marvel has the Magic Series, Alpha has the A-Concept, Guilty Gear has Roman Cancels, CvS2 has Roll Cancels, the list is endless. Do you think it’s the lack of these concepts in fighting games that’s making it hard to produce a truely “new” product?
As everyone knows, systems are being re-hashed to rediculous levels of retardedness. To me it seems to be these little concepts that make the games what they are. Probably the main reason I wasn’t atracted to CFJ. It’s just everything I’ve seen and done before except worse. Wtf’s up with that? You know what I mean?
But even with new games like Hakuto No Ken, sure it may be new, but it’s just Guilty Gear all over again. Except this time with emphasis on the Instant Kill. To me it isn’t a completely new concept. It’s good, but it isn’t anything new. Even KoFXI with its whole Dream Cancel…it’s just a Super Cancel. Except they have big bold letters on the screen saying “Dream Cancel.” It’s just all the same concepts.