I know there is already a tier list thread but i think it was made too prematurely and the original post is outdated. I hope this one will become stickied because i believe this is the best approach to creating an accurate tier list. I also hope that i will receive just as many opinions as the current tier list thread but i hope them to be more focus and constructed on the theory of the game rather then random ramblings about characters hitboxes. This is why i call it the Tier List Project.
First we must all agree on what the tier list will be based on. Many people have different views on what the tier list should be based on. Some communities base it solely on tournament results, some on match-ups and even some on simple character ability. I believe a combination of all three will make the most accurate tier list which depicts: how good a character is in based on factual knowledge not speculation.
To define how good a character is, especially in this game is difficult due to the nature of the game. The damage output is very high compared to traditional fighters, you use three characters at once instead of 1v1 and the comeback factor can be used in a multitude of ways unlike, traditional games where it is more straightforward, (e.g.: Ultra’s can only be used in a combo or outside a combo and always do the same thing. Rage mode increases the damage of every character at the same proportion.)
So to limit the variables as much as possible i think the best way to determine a characters worth in this game is to scrutinize it by these categories:
Ability to fight other characters in a 1v1 setting with no x factor and maximum meter (also known as a matchup chart)
usefulness of assist across the board (defending, attack/covering, increasing combo damage)
Ease of general use (aka how execution intensive)
*Note: The last of the categorize is a little hard to bank of because its subjective to the player. but i believe we as a community can agree on which characters are simply more easy then others to be adequate on a tournament level (aka wolverine is scrubby it doesn’t take a rocket scientist for that one)
Based on these criteria I have comprised what i think to be a more accurate tier list that we current see in the main thread. This tier list is definitely bound to change as i am only one man with one opinion, so i haven’t take into account everything. But i have pretty good experience with the game at least enough to know the current status of the cast as well as possible potential.
without further ado:
S Tier: (This was somewhat difficult due to my personal views but I took into account tournament results)
A Tier: (This is by far the hardest part of the tier list and so i broke it up into two, consider A&B as one big high tier)
B Tier: (Like i said pretty much a continuation of A tier but these characters I believe are the big sleepers. As i write this, i can for see it taking hours of deliberation in an attempt not to be flamed)
C Tier: (Most of the C tier occupants i believed to be too lacking in all around 1v1 game or they require more execution then the characters of B tier):
D Tier: (These characters are still good but require much more work then the rest of the cast and generally just unused because of it, but that doesn’t mean they are not good by any means)
The tier list for this game like i said was very hard for me to write in confidence because of the nature of the game. I think this game was designed to be balanced and it certainly succeeded for the most part. Every character is viable for different uses but some characters are more mindless then others. I hope this list will be taken seriously and even improved upon and characters on the lower end of the list start seeing some use in tournament for every character is valuable.