That’s exactly the kind of stuff I was hoping to see Hanzo. Both the balance suggestions and the sets, those fights were pretty hype. I noticed though you were using vanilla TMNT TF instead of my 1.02 version, any reason for that?
I can easily modify the values for dizzy (btw, moved Karai up to 355 to get dizzied because the Turtle’s projectiles would instantly knock her into dizzy otherwise, and Leo’s was the strongest with 352 stun), but after looking for (and failing to find) a quick and dirty way of balancing Karai’s moves, I’ve been looking into disassembling the moves so I can fully modify them. Of course, those would all go into the ‘Championship’ version so Tournament Fighters is still untouched (outside of Karai/Rat King of course).
In regards to your ‘fantasy mods’:
Changing inputs/leniency depends, I haven’t looked into any of that stuff so I’m not sure how hard it would be to implement. Plus people might have an issue with modifying controls and inputs for moves. Maybe I could find a way to allow different control schemes? I wouldn’t see any problem with changing the super attack inputs though.
Genesis/Megadrive characters are certainly on my mind. Depending on how much I get worked out from disassembling characters, this might actually be a possibility. I haven’t checked to see how well the Sega Genesis sprites mesh with the SNES ones though, and I wouldn’t want the characters to look out of place with the original cast, so there might need to be some editing/redrawing done. There’s also the issue of April, who in the SNES version uses her Fred Wolf design while the Genesis/Megadrive version looks closer to the Archie design, so I’d edit her sprites to look like the former. Also I’d want to edit the single player mode to have someone (Vernon?) replace April in the fight intro/outro when you play as her so it wouldn’t look weird with her interviewing herself.
If I got that far, Hothead/Dragon Warrior would also be something I’d want to add. Hothead regardless would need sprites and moves made from scratch though. I have some experience with spriting and might be able to do that myself, though it’d probably take a while. Of course, if I added him we’d end up with an uneven 19, so another thought I had would be to add Mona Lisa as an amalgamation of the unarmed NES TMNT TF Turtles, bringing the character total up to 20 and sorta adding another rep from the NES version.
What are your thoughts on my idea to have ‘Throw Armor’ when a character gets hit/blockstunned that makes them unthrowable, and ‘Dizzy Armor’ that makes a dizzied character take half damage and not build dizziness, until they have time to act (1 frame maybe)? I think those would pretty much eliminate throw/dizzy issues.
Edit: Forgot to add, Rioting Soul, that’s a good idea. I don’t think I’d add indicators to ‘Tournament Fighters’ outside of possibly Practice Mode because it’d take up screen space which interferes with the ‘nothing that affects competitive gameplay’, but it’ll be fair game for Championship Fighters when/if I get to that.
Also, another reason I’d want to add Mona Lisa is that I could arrange the characters in the CSS with the 4 Turtles in front, 8 Allies in the middle (Casey, April, Sisyphus, Hothead, Ray, Wingnut, Aska, Mona Lisa) and 8 Villains in the back (Shredder, Krang, Karai, Rat King, Chrome Dome, War, Armaggon, ‘Triceratron’ - probably would make him Zorax from the Fred Wolf cartoon instead of a generic Triceratron). I just think that’d be a neat setup.