Getting to know Raven:
Forward Dash Duration: 17 Frames
Back Dash Duration: 8 Frames invulnerability, 10 Frames Airborne, 9 Frames Grounded (27 Frames Total)
Pre-jump Frames: 4 Frames
Vertical Jump Duration: 35 Frames
Diagonal Jump Duration: 35 Frames
-High damaging combos by himself.
-Great mix up game.
-Decent anti airs.
-Good range on his pokes.
-Most combos can be difficult.
-Most specials are un-safe.
My strategy with Raven is to have a good mix-up game. Raven has a fantastic jab, it can be used for frame traps. He has two over heads, his back plus forward, and qcf plus forward. I use these over heads to get a knock down with Raven. I play Raven like a vortex type character, so the general idea with Raven is getting your knock down and putting your opponent in a 50/50 situation. Make your opponent figure out what’s going on. Make them do the work, not you. You don’t have to play him this way. He can also be used as a hard zoning character. He can use his air projectiles to play keep away. When I’m playing keep away, I normal use a tiger knee motion ending in up back, this way when I throw a projectile in the air, I’m pushed away from my opponent. He can also use the roll, and his teliport to get away. So these are some ideas to get you going with Raven.
Reasons for me making thread: This will lower the amount of players needing lessons from me, but I still don’t mind giving someone lessons on the character.