so i’m coming up to a year of actively playing stick and i’ve made the adjustment pretty well - In Street Fighter IV at least, my inputs are on par, if not better then my keyboard input. However when i decided to take a step back to a game with stricter inputs, my game was a completely different story.
I main 3rd strike and after going back, i noticed some major fall backs: SRK % was down (to be expected without the shortcut) and of course, linking supers was an absolute bitch. Now, when i first started learning negative edge / piano input, it was a God send. I’ll admit i’ve got a long way to go with it, with what follows hit confirms nothing more then random drumming of punch/kick and QCF motions. There’s no doubting that for most supers they are fantastic, but what about strength specific supers? For example, maining Makoto, the length of her SAII is dependent on which kick comes out - something Piano input completely ignores.
What should I do to combat this? anyone who plays Makoto will know her B’N’B set-up (command grab -> HP xx SAII) for that super requires brutally strict timing and even after a year of training mode / expanding to other fighters i can’t pull it off consistently in training mode let alone in a match situation (which is a shame and something i’d like to fix).
*sits back and waits to be trolled by those in '09ers mode.