The Variations of Poke>Hands

gen

#1

I want to point out, that one of Gens staple tools in footsies mk>hands has more than two varieties that are not only worth noting, but worth using as well.

#1
mk>hands
Starts up in 5 frames, hits mid, no low hurtbox, goes over low attacks. Tough to execute, but goes over low attacks.

#2
cr.mp>hands
Starts up in 5 frames, great hit box, hits mid, easier to execute due to being a punch.

#3
cr.mk>hands
Starts in 7 frames, hits low, lowers the hurtbox to go under most mid attacks, slightly easier to execute than st.mk>hands due to increased startup frame window to input hands command.

When in the range for these three normals, often Gen players will use st.mp due to its speed, frame advantage and comboability, but let me illuminate your imagination for a moment.

You know he is going to sweep right, you are reading it now, it will reach the hurtbox of your st.mp, go over it with st.mk>hands

It looks like he decided to stop sweeping and start using roundhouse, go under it with cr.mk>hands

Cr.mp>hands is the punish tool, it is a reaction poke.

The other two however are very useful for prediction.
Go over and under footsies and get through that offense, make them unable to find a safe distance to press buttons.


#2

that is so sweet


#3

And I was just wondering if there was any use for cr.MK xx hands instead of just using cr.MP… Nice


#4

Looking forward to see this in action, like really embodied by players’ style.
Thought about the cr.mk xx hands, too, some time ago when I watched a replay of Daigo doing something similar. In particular: His opponent jumps in and Daigo uses one of Ryu’s crouching kicks to effectively shrink his hurtbox and counter.
Really good to see that someone capable actually tested it out.


#5

Its a pretty known tactic, if you watch the grand finals of Evo 2012 for example: Infiltration uses cr.mk quite a bit to duck under jump in attacks and buffers ultra 1 to cause them to jump right into it.

I kept trying to iterate cr.mk in crane stance as a ducking attack for more than just fireballs, but it is too slow for anything but a meaty FADC type of setup.