I’ll preface by saying that I’m not sure this is worth it’s own thread, but I don’t think there’s any thread which really suits the discussion.
I wanted to talk about Abel’s okizeme game. In my opinion, it’s a third of his game, and part of the holy Abel trinity of footsies, wakeup and confusing people.
Maj recently said this on Sonic Hurricane;
Mago also commented on Abel’s strong choices on a knockdown after playing a huge set against Shiro.
So Abel has a good oki game. We know he has lots of options, and we all know how to execute most of them, but here’s the problem; invulnerable reversals. Abel has something like 8-10 choices on an opponent’s wakeup if you count crossups and overheads and whatnot as distinct. It’s impressive. But some characters (you know who) have an answer which effectively cancels out 5 of them at once. They reduce your options to block, roll, jump, do something and risk a hit.
At lower levels, the late crossup counters the uppercuts well, but I want to move beyond that. It’s easily countered if they see it coming and you can’t use it every single time against someone who knows what’s going on, so lets put it aside for the purposes of this discussion.
The basic question - which will hopefully lead to some good information which can be added to the matchup descriptions in the matchup thread - is how do you maintain your pressure after you score a knockdown against characters with incredibly strong and safe wakeup options such as Dragon Punch, Air Jordan, Cannon Spike or Tiger Uppercut? How do you disguise your intentions to confuse the opponent into making a wrong choice? How do you make the most of your hard earned knockdown?
I’m sick of missing out on the huge opportunities a knockdown presents, and I’m sick of losing the initiative and momentum in a match because I put someone with a 3 frame DP on their back, so lets hear your approaches to making sure people are terrified of eating your throw or sweep.