Street fighter x tekken description
The Inheritor of the Demon Sword
As the mysterious head of the Manji clan, Yoshimitsu steals from evil companies and spreads their wealth to the poor. Although he has a serious temperament, he also shows flashes of stupidity. Believing that his demonic sword is resonating with the large mass of fighters who are searching for Pandora in the Antarctic, Yoshimitsu travels with Raven in order to quell his sword’s cries.
Normal move notes (Found via http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=121611)
**Normal moves:**These will be difficult to describe, since I’m just guessing at what’s a normal and not a special, and I have no way of saying what is lp/mp/hp, etc.
Crouching upward sweeping motion with sword. Appears to be new, as I don’t otherwise recognize it. Does not seem to launch.
Side kick (df+4). Appears to be a normal move, but this is recognizable from Tekken.
Triple Roundhouse (4,4,4). I had originally put this with Special moves, but it’s probably just a normal move combo.
Downward slash - like his 2B from Soul Calibur.
slap you silly
Manji low kicks
Indian stance vacuum dance
:dp:+:3p: reverse :dp:+:3p: or :3k:
Sword poke windmill
(Current notes about his other mix of specials or unique moves.) found via http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=121611
Devious Plot and Sword Face Smash throws
Manji sweeps (uncertain how many spins, or if it makes him stagger upon too many spins); also seems to have a shorter variation that uses both feet…like one spin kick plus a crouching kick (2nd video, 00:45)
– Running Flea (his 1-sword version from T5 backward)
– Ducking Flea (can be held, and returns to Flea, so can do Ducking Flea -> Diving cranium)
– Flea hop** (has spring sound effect for some reason)**
– Diving cranium (does a short hop up on block)
Slap U Silly (also uncertain if it makes you dizzy after too many spins)
– EDIT: Slap U Silly will dizzy after too many hits, as seen in one of the later videos. Spun too fast for me to count, but it seemed like about seven or eight sound effects. Doesn’t seem like it affects the EX version, though.
Suicide/Double suicide (Double suicide may be EX version)
Indian Sit / Teleport (seems to be an instant move, so Indian Sit may not be an actual stance)
Poison Wind -> Stone Fist -> Manji Flip (can go immediately into indian sit teleport)
– Poison Wind -> Stone Fists -> Poison Wind combo possible, so he seems to have most of his options from Poison Wind intact.
Gehosen (his f,N,d,DF+1 from T6); launches high, and comes out very fast. Has an EX version.
Sword Poke Windmill (instant, uncertain if it’s a followup from sword impale that can come out instantly or not…in any case, he does a one-legged pose, like his old taunt dance, while doing it, and it sucks in and multi-hits)
Poison breath (comes out instantly, without going to bad stomach first)
Kangaroo kick (his command launcher, since all characters now have a launcher); causes tag-in of team member.
Ninja blade slice (his f,f+2 – is a charge-up move, can be charged up to super. Unblockable? Always seems to go through on hit, but not sure if it can be blocked.)
– Can cancel into windmill before launching attack.
“Super” Sword poke windmill (super combo, has same vacuum property as regular, and, like regular, can be blocked)
Some diving sword windmill attack. Looking forward to pressure games.
His normal stance has changed to resemble Mitsurugi’s Relic stance from Soul Calibur, with his sword held up close to his face. Unsure of why they changed it, but it does still look pretty cool.
At about 00:58 on the second video, he does what looks like his SC 2B, but this is probably not a special move.
Possible to tag out during animation of Sword Poke Windmill, while opponent is stuck in block animation. Good setup opportunity.
Tag on/off involves Dragonfly stance fly-in. Can perform with Hidden God throw on tag-in (unsure of mechanics).
Properties (Air and ground)