I was talking to my brother about this a few days ago.
Is there any imput lag after pressing forward to parry, in which you are not allowed to parry? (as in you must get hit)
I was wondering about this, because on the ground, when you imput a parry incorrectly, you walk forwards. So your parry is wrong because you walked right into the hit.
My second point: the fastest imput parry in the game are moves in which you constantly tap forwards to parry, very quickly, like Ibuki’s knives SA1 and Oro’s super boogerball SA2 Level 3. So that is the fastest imput that the game engine allows for parries.
Sooo what I’m trying to get at, is when you forward flip, you can’t move forward because you are moving forward at a constant speed determined by the game, if you constantly mash at parries as fast as the game allows (or even faster) theoretically speaking, you should be able to parry anything just like that when forward flipping in the air.
Obviously, this doesn’t work.
So that means that the game engine has parry lag after an imputted parry.
Does anyone know how long the parry lag is? because parrying the knives or the super boogerball is REALLY fast, I don’t know how much lag is in between those parries, but i’m sure it’s less than 1/4 of a second.