I was going to say, lets say, theoretically, there was an actual class based on Street Fighter 4. The class would consist and cover every single topic of the game, including theories on game psychology that Sirlin wrote on his page, as well as going over the strengths of all characters, weaknesses, match ups for every single character. reviewing all frame data, making hypothetical scenarios. Assignments would consist of performing proper combos and links and working on overall execution as well as proper use of a joystick, explaining option selects thoroughly as well as solutions to scenarios
For example, "You’ve been knocked down in the corner as Sakura and you were facing JSMaster, based on Boxer’s move set and what you had seen from his playstyle, what are your options and explain why.
Would having trained and studied knowledge from a class room on many of the intricacies of the game be able to turn the average Joe street fighter 4 player stuck at 1200 Player Points make a huge difference? Would something like this help professional players too? What do you all think?