Ok, I’ve tested this like 500 times now, and there is definitely a bug with counters. If you are waiting for a move, and someone jumps in, if you time your movements differently than the game expects, you will block instead of counter.
I can throw counters with 99% accuracy in training mode. I can jump around, counter when I land, etc etc.
However, if bison for example is in the air and I throw my counter when my character would be ‘blocking’, the block will register instead of the counter. Is this caused by network lag or something? It happens so frequently it makes me want to bust my controller.
Scratch that, I already busted one. I had to go buy another yesterday at fry’s cause I hammerfisted my EX2 and broke the circuit board inside.