Played via a CRT TV.
After playing the game for 8 hours straight, I can confirm there is absolutely no delay what so ever. It is arcade perfect.
Full parry of Ibuki SA1? Check. I can’t do this on PS2 or Xbox 1 version, only the arcade version.
Red parry whenever the fuck I feel like it? Check. I can’t do this on PS2 or Xbox 1, only the arcade version.
Red parrys are 3 frames. So if there was any input delay, they would be next to impossible to pull off. Unless you think I have these beyond godlike reactions, trust me I don’t. Seriously, the red parrys are as smooth as butter.
Now with all the reports of offline lag, I didn’t try the game on an LCD, Plasma, or HD CRT. We rocked it oldschool crt only.
Soo, if you are experiencing lag, my guess it’s because you are on an HD TV or Monitor of some sort.
If you are playing on a regular CRT, through red/yellow/white shitty connection, there is no lag. It’s in your head.
There is a thread on Tech Talk that confirms that both 360 and PS3 have 4frames of input delay. However, this is also true of Capcom arcade games. So, while no one has tested the arcade version yet, I would be shocked if it didn’t have the same 4 frames of delay.
So PS3 owners: REST EASY. Take a chill pill, and be very very happy. The game is fine on your console.
disclaimer if I should be proven wrong in the coming weeks/months, and it’s proven that the arcade version does not have 4f of input delay, then damn I really do have godlike reactions But seriously guys, I’ve been playing 3rd Strike for 4 years (total), and I’m here to tell ya, this version rocks. I finally got the port I’ve been dreaming of for years. Thank you Seth Killian and the guys who did the port work. You have done an amazing job.