repost from old matchup thread. Hopefully people see and understand this, this time.
Dudley V. Rose notes
The main problem I saw was having to block spirals all day so you can’t gain ground on her. So I went into training mode and I test out a few things.
The two main strings rose does into spiral are
cr.jab x 2, cr.short, cr.strong xx drill (usually rh) [S1]
cr.jab, cr.short, cr.strong xx drill (usually rh) [s2]
S1 is the biggest problem as on block it leaves you outside of range to punish it, there is nothing you can do as she is only -4 nothing you have will hit -4 from that far away. But luckily I found a few different solutions. If your midscreen you can either interrupt the string with an EX Jet Upper (ultra or super as well) or a well timed st.lp into lp machine gun blow (timing is tight for this but it works) finally if your sure they are going to do this (or your reactions are really good) you can block the crouching strong and do rh short swing blow which just barely dodges it and then hits her for good damage and possibly a cancel to super) If you are in the corner all these options work except the short swing blow. The st.jab is probably the most reliable since you can do it with same timeing even if she fireballs and not get hit, but its hard so practice it up!
s2 is much easier, while Im pretty sure you can interrupt it if she does rh drill, you can’t do it if she does lk drill, but hey thats all okay because unless they space it absolutely perfectly (doesn’t work with lk drill, I only did a few times with mk drill) you can always punish with st.jab, st.rh xx whatever or for the input challenged ex jet upper works.
Next annoying part is the slide! This move is fucking annoying as shit, even if you jump it on reaction you usually miss so you don’t get anything for it. If your around the range rose likes to do slide you can try and dance around its max range and st.fp the whiff, its hard but its the best option. If you block a far slide you can do cr.jab xx lp machine gun blow for some pressure, but its no always a guaranteed punish some ranges that move is super safe but if you read a cr.strong you can try and jump it or maybe cr.mk it. If you block it mid range cr.jab, cr.mk xx ducking into upper is good if you block it deep at all you can either go for a straight up rh or hit confirm cr.jab, st.rh. Finally super punishes slide on hit if they are too close as well as on block.
This match is super tough but without drill pressure hopefully some good stuff can come out.