You CAN tech a normal throw but you CANNOT soften the throw if the full non-softened damage of the throw will kill you. A tech and a soften are actually two different things as well. You can tech a throw that will kill you and you will see the [media=youtube]bhSWzWnMNO4&#t=2m02s"]full throw tech animation (aerial recovery) but your character will still eat the full damage of the throw (damage will not soften). Here’s Dictator throwing O.Honda [for comparison. If you don’t tech a throw that will kill you, then you eat the ground recovery version of the throw (non-tech version) and the damage isn’t softened as well.
Can’t happen. The game calculates that you are dead [media=youtube]-xA1u0Y3AKw"]before you can soften the damage of the throw](http://www.youtube.com/watch?v=KLO35aWgNRI&#t=24s"[/media). Even though you go immediately into the aerial recovery animation that a tech throw produces you still eat the [URL=“http://www.youtube.com/watch?v=OlCFhnI_y4Y&#t=6m49s”[/media].
Basically yes. If someone is near death and they manage to tech a throw and soften the damage they just lucked out.
While I’m here I’ll throw this out as well as I haven’t seen many people talk about it. Chun’s normal throws are bugged in two ways. The first is that you can throw your opponent [media=youtube]SDhx0haHhKQ"[/media] and are standing. Normally you have 13 frames of throw invulnerability when you wake up. However Chun’s normal throws often ignore that rule and allow the player to immediately threaten a throw on wake up. I’ve seen Claw’s off the wall throw ignore that rule as well. Second is that Chun’s normal throws do enormous damage, sometimes even on the level of command throws, which I would estimate is not intentional and is likely a bug.