Dizzy system works randomly, but has consistancy as well, which is why JP Gied headbutt almost always dizzies:
-every single unblocked attack has an x% chance to dizzy regardless of how much dizzy dmg you have taken, i believe this number is 1/256 but I don’t remember whwre i got this number. This ould be the TRULY random dizzies.
-at the begining of the round, dizzies are much more likely, ten seconds sounds about right before dizzy goes to normal.
-the trick to mashing out of dizzies is two fold, most people only know half of it. Mash the buttons while wiggling the stick from d/b to up forward. Also, the best seattle ST player at mashing out of dizzy (ask anyone, XTG was insane at it), found it is way easier to maah out by starting as SOON as you stand up. Most people start mashing as soon as they see stars/bells/reapwrs while falling.
Another thing I can’t figure out, how come boxer’s super ends sooner sometimes? It has randomly saved me from being punished sometimes, but i don’t get it. Also, do TAPs charge based on the timer, or real world seconds? If timer seconds, certain stages boxer would have a bigger advantage because the timer is faster on them.
What causes those ‘flicker’ graphical glitches? Theyre in the DC vers as well as cps2. Also why is that square chunk missing out of Ryu’s stage? Is the tile not addressed right and its hidden in the rom somewhere? If you haven’t noticed it by now, you will never NOT see it from now on.