Think arcade mode is good pratice?


#1

i sort of like practicing stuff in arcade rather than beat up dan all the time. if i dont really try to read the coded NPC ai and treat em like a player think it’s a good alt form of practice from xbl? i do get some match ups i dont tend to get on live there. :slight_smile:

and btw think they ever will make some better AI? i remember in sf2 bison took about 40 tries to beat lol.


#2

I always use Arcade Mode to get down my timing with combos and stuff.

I think it’s good practice. Btw, the AI in Super can be annoying sometimes.


#3

i always used it to practice links while having fight request on. it helps alot cause there’s a certain pressure that isn’t there in training mode


#4

You can always go into versus mode with a cpu…


#5

It is definitely good practice, it can teach you some basic matchup stuff.


#6

I think it’s very good practice, especially if you set the computers to a harder difficulty. Sometimes, you can learn combos and strategies from just observing the computer. I learned a bunch of combos from CPU players in a lot of other fighting games, and I’m sure SSFIV is no exception.


#7

It’s good but the cpu can be very annoying, throwing the same move over and over and reading your inputs, I use versus mode for practice if I’m getting whipped online


#8

I usually head into training mode and put the dummy on record, have him spam shoryus and crouch jabs to practice my links. But arcade mode has its uses.


#9

Arcade mode isn’t good practise in reality.

On hardest, if you throw out a heavy poke without them being in block stun you’ll be hit with an ultra on reaction to your input. The thing is, they don’t combo into anything, so where a normal player would have enough time to hit a light attack combo’d into a special/super/ultra for a punish for say 20% to 40% damage, the CPU will throw out a special and if it hits you it hits you doing 15% damage.

The CPU doesn’t play mind games and can’t be affected by them, it doesn’t throw out pokes, it doesn’t mix its footsies (if you can call what the computer does ‘footsies’). At range A it will use tactic A, at range B it will use tactic B and so on. It gets hit by wake up shoryukens everytime and for some reason can’t deal with a full screen ultra, can’t deal with fireball spam and can’t deal with focus attacks.

It doesn’t adapt to you and it doesn’t change it’s own game. You know for a fact that at full screen, Seth will throw 3 or 4 sonic booms, wall jump and try to kick you followed by a shoryuken if you jumped or a SPD if you stood still.

You don’t have to think against the CPU, because neither does it. Any tactics you use against real people wont work on the CPU, and any tactics you use against the computer wont work against real people; it’s counter intuitive for practise and so it’s a less productive use of your time for improvement. As well as that, Seth (and I think possibly the rivals) are not using the same health, stun and damage factors in multiplayer modes…

Using a training dummy and recording things for it, as well as using it as a CPU for a short while is probably more beneficial than arcade. Heck, VS mode is more beneficial than arcade. But in all cases, real players > CPU.

(lol, I’ve rambled quite a bit but I’m at work with nothing to be doing so hey…)


#10

CPU doesn’t play footsies on hardest difficulties? What? Haha. The AI in SF/SSF4 is far beyond any of the other games. It only gets really formulaic with Seth


#11

I’ve never seen a fighter that was difficult without being “cheap” on any difficulty settings. Example: GG Mission Mode handicaps or KoF bosses.

The computer CAN’T play mind games or adapt to yours. Computer doesn’t learn. It only does what it’s programmed to. It might wiggle around and PRETEND to play footsies… but it’s not.


#12

arcade is only good for practising combos of characters you’re not familiar with, where you can do them consistently in training mode but not against real life opponents yet.


#13

Arcade mode is not to be taken seriously imo. The most I learn out of playing AIs is finding their patterns and exploiting it. For instance, if I anti-air dragon punch a character, take a step back, they will jump in again when they get up, I just repeat this process until they’re dead :slight_smile:

Or when you face a dp character, score a knockdown, time it so when you jump over, you will still be in front of them so they will think you’re jumping in and they will whiff a dragon punch, knock them down and repeat.

other than that I magically discovered that EX Hazanshu loses to EX Legs from Seth.


#14

I personally wouldn’t recommend arcade mode, for anything, unless you dont have internet access (and if you dont, gtfo the earth), simply because the AI is trained to react to your actions almost flawlessly. if you throw a projectile from mid screen, it will jump it relatively safe. The only part where playing it gets tricky is with Seth.

If you really want practice, make a 2player Lobby and work on shit with another live person.


#15

CPU is only good for practicing getting combos on moving targets/under the pressure of a match imo.


#16

I’m implementing a neural-network based AI in the fighting game I’m working on. It’s over a year from release, but it’s really pretty cool - capable of learning combos (both from the player and its experimentation), adapting to common blockstrings, not teching into tech traps, etc.

Most fighter AIs suck though, you’re right.


#17

it’s mostly good for practicing your combos and set-ups. sometimes on hardest, it’s very good practice. Ryu, on hardest setting, will zone you out and it’s almost impossible to jump in on him. But of course AI will always do random ultras for no reason.